Fighter
Base Class: Fighter

  As a devoted Viking, you have worshiped war for many years with many more to come, After a while, the god of war takes notice of your love of conquest and decides to grant you a unique subclass to the fighter as you venture the world you start to notice your power isn't so special however it is still rare you just so happen to get the wild version of the Viking Brute

Advantages/Disadvantages 

Level - 3

 Giant Size - As a Brute, you have a minute size requirement of 8'0 and a maximum of 12'0, alongside this your movement is also increased by 15

 Farrell State - As a Wild Brute instead of going into a semi-controlled rage you go into a full-on uncontrollable rage to gain control you must make a save dc of 20 - Proficiency - Wisdom

 Freakish Strength - As a big and muscular brute you have an advantage on strength saves and athletic checks 

 

Level - 7

Giant Fists - As a very big individual you have larger fists making it near impossible to miss an unarmed strike (you have an advantage of an unarmed strike) Also unarmed strikes are a d4+strenth modifier 

 Wild Movements - Since you are very wild and unpredictable you get a +1 to your dex modifier and also your ac increases by 2

 Giant Fists - As a very big individual you have bigger fists because of this you cant use crossbows normal bows and rifles or pistols and daggers instead you have to use swords as daggers and longbows as normal bows

Level - 10

 Controlled Rage - As previously mentioned you have a feral state but upon reaching level 10 you now have a reduced dc of 15 - Proficiency - Wisdom

 Unrivaled Courage - You now have an advantage on saves for intimidation and now have an advantage on intimidating foes who are weaker than you

 Fast Metabolism - As a Gigantic fellow you require more sustenance to satiate your appetite (for more realistic campaigns)

Level 15

 Kind Natured - Bigger animals and creatures find it that you are very comforting along with this it seems you can't shake this one specific animal (You gain a companion)

 Unrivaled Strength - You gain an additional +2 to your strength modifier along with this you also gain a +3 to athletics 

Level 18

 Fast Brute - You somehow managed to gain an extra action along with that you gained a +2 to your dex modifier

 Brutish Crit - You now can get a critical roll with 18-20 alongside that you gain an extra die with a crit hit

 Final Feral State - You now gain full control over your final state upon being in the said state your strength Con and Dex modifiers get increased to 6 also you need to wait for 3 turns before turning into a True feral brute along with that you can only go in the true feral state once every 2 sessions 

 

Freakish Strength

As a big and muscular brute, you have an advantage on strength saves and athletic checks

Giant Size

As a Brute, you have a minute size requirement of 8'0 and a maximum of 12'0, alongside this your movement is also increased by 15

Farrell State

Farrell State - As a Wild Brute instead of going into a semi-controlled rage you go into a full-on uncontrollable rage to gain control you must make a save dc of 20 - Proficiency - Wisdom

Giant Fists

As a very big individual you have larger fists making it near impossible to miss an unarmed strike (you have an advantage of an unarmed strike) Also unarmed strikes are a d4+strenth modifier Also because of this you cant use crossbows normal bows and rifles or pistols and daggers instead you have to use swords as daggers and longbows as normal bows

Wild Movement

Since you are very wild and unpredictable you get a +1 to your dex modifier and also your ac increases by 2

Unrivaled Courage

 You now have an advantage on saves for intimidation and now have an advantage on intimidating foes who are weaker than you

Controlled Rage

 Controlled Rage - As previously mentioned you have a feral state but upon reaching level 10 you now have a reduced dc of 15 - Proficiency - Wisdom

Fast Metabolism

 Fast Metabolism - As a Gigantic fellow you require more sustenance to satiate your appetite (for more realistic campaigns)

Unrivaled Strength

 You gain an additional +2 to your strength modifier along with this you also gain a +3 to athletics 

Kind Natured

Kind Natured - Bigger animals and creatures find it that you are very comforting along with this it seems you can't shake this one specific animal (You gain a companion)

Fast Brute

You somehow managed to gain an extra action along with that you gained a +2 to your dex modifier

Brutish Crit

You now can get a critical roll with 18-20 alongside that you gain an extra die with a crit hit

Final Feral State

 Final Feral State - You now gain full control over your final state upon being in the said state your strength Con and Dex modifiers get increased to 6 also you need to wait for 3 turns before turning into a True feral brute along with that you can only go in the true feral state once every 2 sessions 



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