Barbarian
Base Class: Barbarian

The borders of Byheron's great woods have always been a place of tension, fiercely protected by the elves living within. Following the Cataclysm, however, the protection of the borders became far more difficult, without the fey glamors making incursions nearly impossible, and with the vast majority of the population having fled into the Feywild. In the intervening centuries, some of the elves tasked with guarding the Emerald Remnant, as the remaining elves refer to themselves, formed a dedicated warband society, with many similarities to the roving warriors they so often faced. Allowing themselves to become one with the burning anger of their people, the wood wardens blended their own cultural predilections into the warband's practice, learning how to maintain the spiritually potent rage even while using the bow, while also honing their abilities for stealth and ambush.

Savage Sniper

Starting when you choose this path at 3rd level, you gain several bonuses to ranged combat and thrown weaponry.

• You may now use Strength instead of Dexterity for the attack and damage of any weapon with the range property, with the exception of firearms.
•
Your Rage feature adds its damage bonus to ranged attacks from weapons with the range or thrown property that use Strength.
• You can use all thrown weapons up to a range of 40 feet without disadvantage caused by the range.

Fury's Flight

Beginning at sixth level, you can replace one attack made with the attack action with either a dash or disengage action.

Shot from the Shadows

Starting at 10th level, once per turn, add 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, going up to 2d6 at 13th level, 3d6 at 16th level, and 4d6 at 19th level

In addition, your brutal critical feature can now be used on ranged attacks

Suppressive Fire

Starting at 14th level, you can you can use your action to choose up to 4 creatures within 40 feet of yourself and make a ranged attack against each of them. You must have enough ammunition or thrown weapons for each target, and you can draw as many weapons with the thrown property as you need for this action to a maximum of 4. This ability can be used once, and is regained after a short rest.

Comments

Posts Quoted:
Reply
Clear All Quotes