Barbarian
Base Class: Barbarian

Long ago there existed a tribe of barbaric warrior that were so feared that tales of them reached far and wide. All corners of the neighboring areas knew of them and knew to stay clear. There were stories of men taking flight, wielding axes and hammers made of fire, ice and lightning and some were said to be covered in metallic scales.

Draconic Disciple

When you choose this subclass at 3rd level you can choose between Metallic, Chromatic and Gem dragons from which you draw your draconic prowess from. You may change this coice after a long rest.

 

Chromatic

When you enter a rage, you may imbue one weapon you are holding with the damage type you chose in the Draconic Spirit feature. If the imbued weapon leaves your hand, it reverts to it original form. This lasts for 1 minute or until your rage ends.

Gem

While raging, you sprout spectral wings of a gem like consistency. These wings give you a fly speed equal to your walk speed. This lasts for 1 minute or until your rage ends.

Metallic

While raging, shimmering Metallic scales cover your body allowing you to add you proficiency modifier to you Armor Class. This lasts for 1 minute or until your rage ends.

Draconic Spirit

The spirit of a dragon resides within you and through your rage it unleashes its fury. While raging you gain resistance to your chosen damage type.

Note: draconic spirit does not effect the choice you made in Draconic Disciple.

Dragon Spirit Damage type
Red Fire
Blue Lightning
White Cold
Green Poison
Black Acid
Gold Fire
Silver Cold
Bronze Lightning
Copper Acid
Brass Fire
Amethyst Force
Emerald Psychic
Sapphire Thunder
Crystal Radiant
Topaz Necrotic

 

 

Amethyst Dragon Spirit

You gain resistance to Force damage

Black Dragon Spirit

You gain resistance to Acid Damage.

Blue Dragon Spirit

You gain resistance to Lightning damage.

Brass Dragon Spirits

You gain resistance to Fire Damage.

Bronze Dragon Spirit

You gain resistance to Lightning Damage.

Copper Dragon Spirit

You gain resistance to Acid damage.

Crystal Dragon Spirit

You gain resistance to Radiant damage.

Emerald Dragon Spirit

You gain resistance to Psychic damage.

Gold Dragon Spirit

You gain resistance to Fire damage.

Green Dragon Spirit

You gain resistance to Poison damage.

Red Dragon Spirit

You gain resistance to Fire damage.

Sapphire Dragon Spirit

You gain resistance to Thunder damage.

Silver Dragon Spirit

You gain resistance to Cold Damage.

Topaz Dragon Spirit

You gain resistance to Necrotic damage.

White Dragon Spirit

You gain resistance to Cold damage.

Aura of Fear

Starting at 6th level, Your draconic presence has become so menacing that when you unleash your rage all hostile creatures near you become terrified.

When entering a rage all hostile creatures, within a 15ft radius around you, must make a Wisdom saving throw (DC equal to 8 + Charisma + proficiency), or become frightened for 1 minute. They can repeat the save at the end of their turn each round.

Breath of the Dragon

Starting at 10th level, while raging you can use a bonus action to unleash your breath weapon. The weapon has a range of 15ft cone. The save is determined by the type of damage you choose. You can change the damage type at the end of a long rest.

Note: This is not effected by the choices you made in Draconic Disciple and Draconic Spirit.

Damage Type Saving Throw
Fire Dexterity
Lightning Dexterity
Cold Constitution
Poison Constitution
Acid Dexterity
Force Strenght
Psychic Intelligence
Thunder Constitution
Radiant Constitution
Necrotic Constitution
Acid Breath

You unleash a breath of Acid in a ft cone in front of you, dealing 5d6 Acid damage to all that fail a Dexterity saving throw or half as much on a success.

Cold Breath

You unleash a breath of Cold in a 15ft cone in front of you, dealing 5d6 Cold damage to all that fail a Dexterity saving throw or half as much on a success.

Fire Breath

You unleash a breath of Fire in a 15ft cone in front of you, dealing 5d6 fire damage to all that fail a Dexterity saving throw or half as much on a success.

Force Breath

You unleash a breath of Force in a 15ft cone in front of you, dealing 5d6 Force damage to all that fail a Dexterity saving throw or half as much on a success.

Lightning Breath

You unleash a breath of Lightning in a 15ft cone in front of you, dealing 5d6 lightning damage to all that fail a Dexterity saving throw or half as much on a success.

Necrotic Breath

You unleash a breath of Necrotic energy in a 15ft cone in front of you, dealing 5d6 Necrotic damage to all that fail a Dexterity saving throw or half as much on a success.

Poison Breath

You unleash a breath of Poison in a 15ft cone in front of you, dealing 5d6 Poison damage to all that fail a Dexterity saving throw or half as much on a success.

Psychic Breath

You unleash a breath of Psychic in a 15ft cone in front of you, dealing 5d6 Psychic damage to all that fail a Dexterity saving throw or half as much on a success.

Radiant Breath

You unleash a breath of Radiant energy in a 15ft cone in front of you, dealing 5d6 Radiant damage to all that fail a Dexterity saving throw or half as much on a success.

Thunder Breath

You unleash a breath of Thunder in a 15ft cone in front of you, dealing 5d6 Thunder damage to all that fail a Dexterity saving throw or half as much on a success.

Draconic Transformation

Starting from 14th level, once per day when you enter a rage, you can choose to transform into the Draconic Spirit that has been feeding you its power. The transformation is of a dragon spirit and must be the same choice you made in the "Draconic Spirit" subclass option. The form you take uses the stats from the Summon Draconic Spirit. At 14th level the transformation uses the stats of the base spell. At 16th level it is changed to 6th level, at 18th level it changes to 7th level and finally at level 20 it changes once more to 8th level.

 

 

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