Paladin
Base Class: Paladin

Paladins of the Oath of Decay are granted their power by what some may call nature. They are told to make sure that those who should live, do not die before their time and that those whose time has come never rise again. They are the judge, jury, and executioner for the end of a beings life.

Channel Divinity

You gain 2 Channel Divinity options:

Prevention of death: As a bonus action you create an aura centered on you with a 30ft radius that causes any creatures of your choosing(choose yourself or not) in the aura to have advantage on Constitution saving throws and gain temporary hit points equal to 1d6 at the end of your turn, creatures affected by this choose whether or not to keep any temporary hit points the have or replace them with the rolls you make. This aura lasts for 4 rounds times your Paladin level. At higher levels: At level 6 the die for the temporary hit points increases to 2d6, at 10th level it increases to 3d6, at 15th level it increase to 4d6, and at level 20 it increases to 5d6.

Progression of death: As a bonus action you create an aure centered on you with a 30ft radius that causes any creatures of your choosing in the aura to have disadvantage on Constitution saving throws and at the end of your turn to take 1d6 Necrotic damage. This aura lasts for 4 rounds times your Paladin level. At higher levels: At level 6 the die for Necrotic damage increases to 2d6, at 10th level it increases to 3d6, at 15th level it increase to 4d6, and at level 20 it increases to 5d6.

Natural Cause

Your power has grown a significant amount from when you first started, most Paladins of the Oath of Decay do not make it this far. Your achievements have been recognized and as a reward the very cycle of life you worship has slowed for you. You only need to spend half the time for a short or long rest to gain its benefits, you are immune to all levels and effects of Exhaustion, and any time you gain temporary health or are healed you add your proficiency bonus to the amount you are healed by/temporary points you gain. 

Resetting the cycle

Beginning at 15th level, whenever you kill a creature you heal yourself by its Challenge Rating times your proficiency modifier.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Undead Purge, Living Birth

You are now one of the strongest Paladins of the Oath of Decay and all your experience has cultivated into one final power. As an Action you can rise 20ft into the air and transfer hit points equal to 10d6+ your Paladin level+ your proficiency modifier from one creature to another(excluding you). If the creature you take hit points from is Undead you can split the hit points received between any amount of creatures you choose in any amount that adds up to the 10d6+ your Paladin level+ your proficiency modifier roll, the hit points you transfer also can now affect you. If a creature the hit points go to is unconscious they are immediately awake again and can reroll their initiative roll with your spellcasting modifier added to the roll, if the new roll is lower than the old initiative roll their initiative does not change.

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