Cleric
Base Class: Cleric

The Lust domain is about the fulfillment of one's passions, the complete embrace of one's desires, and the nurturing of these desires in others. For good or for ill clerics of the lust domain seek to fulfill others spiritually and or physically, to heal them or manipulate them. The Lust domain is rarely granted by good-aligned deities because of its inherent evil of influencing the hearts of others but is otherwise bestowed by gods of Life, Love, Beauty, Art, or Trickery. It is also not unheard of to be granted to followers of Hell, to worshipers of pain, domination, and hedonism.  

Lust Domain Spells

 

1st: Charm Person, Sleep

2nd: Enthrall, Alter Self

3rd: Suggestion, Vampiric Touch

4th: Banishment, Private Sanctum

5th: Dominate Person, Dream

Minx's Blessing

You have studied the arts of entertainment and persuasion granting you the ability to use bard spells. When your spellcasting feature lets you prepare or replace a cleric cantrip or a cleric spell of 1st level or higher, you can choose the new spell from the bard spell list or the cleric spell list. You must otherwise obey all restrictions for selecting the spell, and it becomes a cleric spell for you. You can only have a number of bard spells of 1st level or higher prepared this way equal to your charisma bonus + 1 (this doesn't include domain spells).

In addition, you are blessed with greater insight and eloquence. You can choose any two instruments to gain proficiency in and gain expertise in performance and persuasion.

Chain of Passion

At 6th level whenever you spend a long rest, you may choose a creature you are spending this rest with. If it is willing or charmed by you you may pander to it in whatever way you see fit for the duration of the rest. Until the next long rest, that creature is charmed by you and you know its current hit points and any conditions it may have. Additionally, as long as that creature is within 30ft of you, you may cast spells with the range of touch to affect it, it has disadvantage on all saving throws to resist your spells and abilities. 

In addition, whenever you restore hit points or deal psychic damage to a creature charmed or frightened by you with a cleric spell of 1st level or higher, you may reroll any number of dice rolled up to your charisma bonus. You must keep the new roll. 

Channel Divinity: Lover's Embrace

Starting at 2nd level, you may channel the power of love to either invigorate the hearts of your allies or steal the souls of your enemies. As an action, you may attempt to kiss a target living creature. You cannot kiss hostile creatures unless they are incapacitated, restrained, grappled, or stunned. Creatures charmed by you are willing targets. Once successful you may choose to either invigorate or harm them. 

If invigorate is chosen the target regains 2d10 hit points and gains a number of temporary hit points equal to your cleric level. It then may choose to make a Wisdom saving throw or become charmed by you for up to 1 minute.

If harm is chosen the target must succeed on a Wisdom saving throw or take 2d10 + half your cleric level as psychic damage and become frightened of you for up to 1 minute. On a successful save the creature takes half damage and isn't frightened, frightened creatures can repeat the save at the end of each of their turns to end this early. You regain health equal to half the damage dealt.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Pangs of Desire

Starting at 17th level, whenever you cast a spell of 1st level or higher which inflicts the Charmed or Frightened condition that isn't an area of effect spell, you may target an additional creature within range.

Whenever you successfully charm a creature you may have it become incapacitated in addition to other effects as it's overwhelmed with intense pleasure and or lustful thoughts. Alternatively, whenever you see a creature breaks one of your charms on itself within 60ft of you, you may use your reaction to cause it to become incapacitated until the start of its next turn as it is overcome with heartbreak. You may use this feature a number of times per long rest equal to your charisma bonus.

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