Base Class: Druid
Druids who are members of the Circle of Darkness hail from regions that have strong ties to the Negative Planes and other realms. The druids’ guardianship of the natural world makes for a natural alliance between them and the darkness that might be needed to protest nature. These druids seek to fill the world with darkness and believe that only the strongest are born in the dark.
Circle of Darkness Features
| Druid Level | Feature |
|---|---|
| 2nd | Circle Spells, Dark Shadow |
| 6th | Through the Veil |
| 10th | Agonizing Darkness |
| 14th | One With Darkness |
Darkness Spells
2nd-level Circle of Darkness feature
You have formed a bond with your dark Shadow, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Darkness Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of Darkness Spells
| DRUID LEVEL | SPELLS |
|---|---|
| 2nd | Charm person, Cure Wounds |
| 3rd | Hold Person, Moonbeam |
| 5th | Feign Death, Dispel Magic |
| 7th | Hallucinatory Terrain, Blight |
| 9th | Reincarnate, Antilife Shell |
Dark Shadow
2nd-level Circle of Darkness feature
You can summon the aspect of your shadow bound to your soul. As an action, you can expend a use of your Wild Shape feature to awaken the darkness, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits:
Your Speed is increased by 10 feet.
Your Armor Class is increased to 13 + DEX
Any Attack you make while Dark Shadow is active uses your Wisdom Modifier.
You also gain Darkvision up to 60 feet.
Shadow's Blessing
Your shadow gives your strength and ability that you have never had before.
You gain proficiency with one type of one-handed melee weapon of your choice additionally you get a proficiency in a skill of your choice.
Through the Viel
6th-level Circle of Darkness feature
You bond with the Darkness allows you to Cast Darkness a number of time equal to your Proficiency bonus without expending a spell slot. This Darkness only last till the end of your turn. You can grant any number of creatures that you can see in a 20 foot to be able to see through this darkness.
In Addition any attack you make when Dark Shadow is active does an addition 1D8 Force damage.
Agonizing Darkness
10th-level Circle of Darkness feature
You gain the ability to turn death into magical darkness that can heal or engulf. When a Small or larger creature dies within 30 feet of you a harmless glimpse of darkness springs forth in the dead creature’s space and hangs there for 1 minute. When a creature you can see enters that space, you can use your reaction to extinguish the darkness there and either heal the creature or deal Necrotic damage to it. The healing or damage equals 2d10 + your Wisdom modifier.
You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
One with Darkness
14th-level Circle of Darkness feature
While Dark Shadow is activated you have advantage on any weapon attack while in Dim or Dark light.
When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness.
While Dark Shadow is active your Armor Class equals 15 + DEX Mod.
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