Base Class: Paladin
"To thy God who called my name the day of my birth; it is to thee, I shall surrender
my soul to thee, a humble soldier, to be used in thine divine plan
I vow to thee, to follow thine commandments, and to proclaim thy message to this world
May I receive thine holy guidance and protection as I fulfill thine desires"
-- the opening of Oath of "Devotion"
the Oath of "Devotion" is a sacred vow made at the end of an acolyte's years long journey. by taking this oath, you will become a paladin to an isolationist cult. the vow is long, listing all the rules and commands the paladin must follow. failure to abide by any one of these rules will result in abandonment by your deity and the community.
Channel Divinity
starting at 3rd level, you gain two ways in which you can channel divinity.
Sacred Weapon allows you to imbue positive energy into any weapon you're holding as an Action. for 1 Minute, you add your Charisma Modifier to attack rolls made with the weapon, and the weapon will become magical for the duration (if not already magical). it will also emit a 20-ft radius of light followed by an additional 20-ft of dim light beyond that.
Divine Ward allows you to summon a ward around up to 6 creatures that you can see within 30 feet of you for 1 Minute. any creature who targets a warded creature must first make a wisdom saving throw. on a failed save, that creature must take half of the damage of the attack (assumed hit). this effect does not apply to area effects. this effect ends if the warded creature is incapacitated, dies, or moves out of the 30-ft range.
Oath Spells
Oath of Devotion spells
3rd level Divine Favor; Detect Good and Evil
5th level Zone of Truth; Spiritual Weapon
9th level Spirit Guardians; Bestow Curse
13th level Guardian of Faith; Banishment
17th level Hallow; Flame Strike
Aura of Defense
starting at 7th level, you and any friendly creature within 10ft of you gain resistance to Radiant damage.
Bind of "Truth"
starting at 15th level, you can no longer fall to any nonsense spewed by heretics. you are no longer able to be Charmed.
Call of the Seraph
at level 20, you can bring upon the apocalypse. using an action, you may transform into the Seraph and reign destruction upon God's enemies. you will gain the following benefits for 1 Minute.
you temporarily change to that of a Planetar.
You gain a large flaming Longsword which deals 3D8 slashing damage and 5D8 Radiant damage on a hit.
You become immune to Radiant damage and resistant to non-magical attacks.
Previous Versions
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1/3/2023 5:34:29 AM
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Coming Soon
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