Sorcerer
Base Class: Sorcerer

Prerequisites: 12+ dex AND 12+ chr (higher str needed to wear heavier armors)

This sub-class gives proficiency with all armors (less shields) while casting arcane spells.
While wearing armor, use stealth disadvantages.
Also, all somatic components are hand gestures OR weapon gestures. It is assumed that the caster can cast with either with equal ability.

Along with the stealth disadvantage, you receive a 25% chance to cast another known spell. If the caster isn't wearing armor at all, there is no adverse affect.
On a roll of 1-3 on D12:
1 - 1 lvl lower random known spell
2 - 2 lvl lower random known spell
3 - 3 lvl lower random known spell
4+ - cast the spell as expected.
When affected, it burns the spell level of the spell expected to cast.
If a lvl 1 spell or cantrip is cast, the spell simply fails.

PROFICIENCIES
Armor: All (less shields)
Weapons: Light Weapons
Tools: None
Saving Throws: Dexterity, Charisma
Skills: Choose two from Athletics, Acrobatics, Arcana, Sleight of Hand, Deception, Intimidation and Insight.

Special Armor Caster Feat: If chosen, the caster gains the ability to cast with a shield - +1dex or str increase plus shield proficiency.

Armor Casting

Caster can cast while any wearing armor, with the same disadvantages as a Rogue wearing armor and using stealth.

Dexterous Caster

Dexterous Caster - no more disadvantage while wearing heavier armors.

Armored Focus

This gives the caster some additional control - advantage on D12 roll

Arcane Defense

Arcane Defense – 3x per day, caster can add arcane power to his physical defense. Gives caster bonus AC equaling his/her spell attack bonus for as long as they can hold concentration.

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