Base Class: Druid
"Look upon the beauty of the world; upon the forests, the lakes and the mountains, with wonder and awe, gaze upon what has been created. Now, look at what you have done, great forests stripped bare, lakes drained and rivers that run black, mountains carved apart. See what you have wrought. And watch, as your works crumble to dust, as the world returns to its rightful state. Watch, as Nature reclaims."
Most druids walk a path of peace, of harmony, and protection of the wilds. But no more, protection has failed, harmony has been shattered. Now, we must be on the attack, we must destroy their homes, let them see how it feels to have what you love ripped away. No, we must walk the path of Nature's wrath, of fury and righteous vengeance. We will bring about a calamitous dawn, restore the world to what it should be, and we will show them. We will show them all, Nature always reclaims.
Calamitous Form
When you choose this circle at 2nd level, you may (once per long rest) expend all uses of your Wild Shape feature to take the form of an elemental of either fire, air, earth, or water. This form lasts a maximum of 2 rounds, increasing by one round each at 6th, 10, and 12th level.
Natural Recovery
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up). You can’t use this feature again until you finish a long rest.
For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
Reclamation
You accelerate the effects nature in a sphere around you( radius is equal to level times 2, rounded to nearest multiple of 5). Objects constructed by sentient races in this sphere begin to break down. The more complex the object, the faster it breaks down. This does not apply to anything worn or held by a creature. Plant growth in the radius accelerates to the point of creating difficult terrain for anyone not specified by you, and metals rust to the point they require a check to be used(for dc ask dm, varies depending on object). At levels 10 and above, this is powerful enough that poorly made buildings might collapse. This cost an action to use, and lasts for 2 minutes(effects happen gradually and worsen over this timeframe).
Wild Places
Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, when in any naturally occurring environment, be it forest or desert, your movement speed increases by 10 ft., and your Reclamation feature's maximum duration becomes one hour.
After you unlock the Calamity feature, maximum duration becomes 30 minutes while in nature.
Nature’s Blade
When you reach 10th level, you may (once per rest) choose to augment a weapon attack with an extra (your level in druid x 2) fire, cold, radiant, poison, acid, thunder, or lightning damage.
Calamity
At this level, you may choose a calamity by which to shape your power.
Blizzard
Upgrades Reclamation ability. removes previous effects, adds:
2d6 cold damage to all creatures who start a turn in radius,
-5 movement speed to all creatures who end a turn in radius, when out of radius, regain movement speed at rate of 5/30s.
Hurricane
Upgrades Reclamation feature. Instead of slow degradation and breakdown, the aura now conjures cutting winds and rain. Deals 2d6 each bludgeoning, slashing, and force damage within the radius.
Quake
Upgrades Reclamation ability. Extends radius by ten feet. Removes all previous effects of Reclamation, replacing it with a dc 15 constitution check, on a failed check, creatures(excluding you and other chosen creatures) are knocked prone. additionally, all weapons dealing blunt damage deal 1d10 more and you gain blunt weapon proficiency.
Thunderstorm
Upgrades Reclamation ability. Removes previous effects, adds:
1d12 lightning damage to all creatures who end a turn in the radius,
1d8 lightning damage to all melee attacks,
Previous Versions
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12/14/2022 4:17:29 PM
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1/5/2023 1:45:06 AM
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