Barbarian
Base Class: Barbarian

Barbarians empower themselves with their own rage to accomplish incredible feats beyond the normal restraints of a mortal body. However, those who adhere to the Path of Nemesis also weaponize the anger of others on the battlefield. As blood stains the ground and wounds fester on both sides, you grow in strength as your foes become more vulnerable due their single-minded desire to repay this suffering.

Provoke Foe

Starting when you choose this path at 3rd level, you supplement infuriating conduct with barbarian magic to draw out the rage in others. When you hit a creature with an attack roll, you can choose to make that creature obsessed with your demise through a taunt, a display of viciousness, or some indication that you are its primary threat. If your attack knocks a creature unconscious or kills them, you can instead provoke this ire from one of the creature’s allies that can see you.

A creature you are attempting to enrage must make a Wisdom saving throw with a DC equal to 8 + your Strength Modifier + your Proficiency Bonus. If you are raging during this attempt, the saving throw is made with disadvantage. On a success, the creature is unaffected. On a failure, the creature becomes enraged. This condition lasts until you combat ends or you or the enraged creature becomes unconscious. A creature cannot be enraged if it's already suffering from the status or if it is capable of using the rage ability itself.

Creatures can use their action in an attempt to end the enraged status. An ally of an enraged creature who isn’t also enraged can also use an action to calm it. Either event causes the Wisdom saving throw to be repeated. If you are raging when a calming attempt is made, the roll is made with disadvantage. An enraged creature can only repeat its saving throw this way once per round. Any creature who has had their enraged status ended by any means cannot be enraged again until the start of their next turn.

An enraged creature feels compelled to harm you on each of its turns. Unless it hits you with an attack roll, causes you to fail a saving throw, or otherwise does damage to you, the creature cannot willingly move further away from you and any attack rolls against it are made with advantage, except for yours. The number of creatures that you can enrage at the same time is equal to your Constitution modifier (min 1).

Consume Hatred

Also starting at 3rd level, you've refined your talents to magically manipulate and redirect the energy driving other beings. As a bonus action, you can end the enraged status of one creature within 30 feet you can see and also deal psychic damage to it equal to your Constitution Bonus. You can then cause yourself or another creature to recover hit points equal to the damage dealt . A creature whose rage is ended this way has advantage on subsequent saving throws to avoid becoming enraged again during the same encounter, even if you are raging.

If you are raging when using this feature, you can add your Rage Damage Bonus to the damage dealt and, by extension, the hit points recovered.

Blood Rush

Beginning at 6th level, you can further enhance your prowess in battle through the rage of your foes. When using the Consume Hatred feature, you can now use the Dodge, Dash, or Disengage action as part of the same bonus action.

Also starting at this level, while you are raging, you gain a bonus to attack rolls equal to your Rage Damage Bonus when targeting an enemy who is enraged by you.

Stolen Animosity

Beginning at 10th level, you can now gain ire meant for your comrades by interfering in their battles. When a creature that can hear you within 30 feet makes an attack roll against an ally or targets them with a spell or effect, you can use your reaction to attempt to force the creature to target you instead. If it is not already enraged, it must first make a saving throw to avoid that status. If the creature becomes enraged or if it was already enraged, it must attempt to target you instead if you are in range of the action intended to target your ally. Otherwise the attack can still target them.

If you take damage or are subjected to a saving throw as a result of this feature while you are raging, the damage is halved and saving throws are made with advantage. The damage reduction can stack with other sources, including Rage.

Apex of Anger

Beginning at 14th level, your manipulation of the fury you elicit from others has made even their greatest assaults useless. If an enraged creature subjects you to an effect that allows you to make a saving throw to take only half damage, a success allows you to take no damage instead.

While you are raging, you now gain a bonus to all saving throws that is equal to your Rage Damage Bonus if the saving throw was caused by a creature currently enraged by you.

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