Base Class: Warlock
Vigilant Mind
Starting at level 1 your patreon bestows on you the unnatural awareness needed to uncover the truth. A patron of the watcher gains a bonus to the following skills: perception, insight and investigation. The bonus is equal to the warlock's proficiency if he is not proficient in the skill. And equal to half his proficiency bonus (rounded down) if he is. (this ability does not grant any proficiencies)
Smite The Outsiders
Starting at level 6 your pact weapon, your familiar and your cantrips adds your charisma to damage against any creature that is not native to the plane they are on.
Always on Guard
Starting at level 10 you can no longer be surprised and you can add your charisma instead of dexterity to initiative rolls.
Eye of the Watcher
Starting at level 14 you gain supernatural Vision similar to that of a watcher, this grants your vision 6 properties. The properties only work within 60 ft
- You can see magic auras (this can be used to identify if something is magical but it will not reveal the school of magic or pick up illusions).
- You can see auras around outsiders (beings or objects that originate from other planes)
- You can see in any light level as though it was your preferred light level.
- You can see REDACTED.
- You can bend/curve your vision to see around corners into containers, or see entire rooms through a single opening.
Expanded Spell List
The Watcher lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Watcher Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Vigilant Mind
Starting at level 1 your patreon bestows on you the unnatural awareness needed to uncover the truth. A patron of the watcher gains a bonus to the following skills: perception, insight and investigation. The bonus is equal to the warlock's proficiency if he is not proficient in the skill. And equal to half his proficiency bonus (rounded down) if he is. (this ability does not grant any proficiencies)
Smite The Outsiders
Starting at level 6 your pact weapon, your familiar and your cantrips adds your charisma to damage against any creature that is not native to the plane they are on.
Always on Guard
Starting at level 10 you can no longer be surprised and you can add your charisma instead of dexterity to initiative rolls.
Eye of the Watcher
Starting at level 14 you gain supernatural Vision similar to that of a watcher, this grants your vision 6 properties. The properties only work within 60 ft
You can see magic auras (this can be used to identify if something is magical but it will not reveal the school of magic or pick up illusions).
You can see auras around outsiders (beings or objects that originate from other planes)
You can see in any light level as though it was your preferred light level.
You can see REDACTED.
You can bend/curve your vision to see around corners into containers, or see entire rooms through a single opening.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/28/2022 8:43:59 PM
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6
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1
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Coming Soon
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1/7/2023 9:27:28 PM
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4
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1
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Coming Soon
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1/7/2023 9:29:03 PM
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3
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1
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Coming Soon
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