Base Class: Warlock
Your patron is a vampire lord who for one reason or another elected to preserve some of your free will and keep you from turning into undeath. You might be a daylight spy, serving to relay information and mark prey for your vampiric patron. You could be a vampire's concubine or unturned sibling, whose sentimentalism has afforded you some boons. You could also be a living descendant of a vampire clan, to whom you are expected to find a consort and produce a heir of your own before you can partake in true vampirism.
Expanded Spell List
The Pact of the Bloodkin lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
haste, life transference |
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4th |
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5th |
Brand of the Night
Your very blood has been marked as your patron's property, inuring it against the most common crutches of mortality. Starting at 1st level, you become immune to disease and the poisoned condition.
In addition, you gain the ability to expose and mark a creature to be devoured by dark magic. If a creature you can see is in an area of dim light or darkness within 60 ft. of you, you can enchant the shadows around it into a powerful hex as a bonus action. The target is cursed until the end of your next turn or until the next time it takes necrotic or psychic damage, then it takes additional damage of that type equal to your warlock level and the curse ends.
You can brand a creature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
Dark Sycophants
Starting at 6th level, you can call on your patron to summon bat-shaped wisps from the Shadowfell to protect and aid you. You can do so as an action, summoning an amount of bat-wisps equal to 1 + twice your proficiency modifier. The bat-wisps fly alongside you, granting you the following benefits while they are out:
- When you are hit by an attack, you can take a reaction to interpose the wisps between you and your attacker, causing that attack to miss. You must sacrifice an amount of wisps equal to difference between your AC and the attacker's roll + 1, otherwise the attack still hits.
- Once per turn, when you hit a creature with an attack, you can sacrifice 2 wisps (no action required) to deal an additional 1d6 necrotic damage with that attack.
- While you have at least 1 wisp remaining, you gain Darkvision out to 60 feet, or If you already have darkvision, its range increases by 30 feet.
The wisps last for 1 minute, until you sacrifice them all or until you dismiss them as an action. Once you use this feature, you can't use it again until you finish a short or long rest.
Willing Vessel
Starting at 10th level, You gain the power to restore vitality to yourself and others through your Brand of the Night. Whenever you or another creature activates the bonus damage of your Brand of the Night feature, you can choose to have them regain health equal to the bonus damage dealt.
In addition, you gain proficiency in Constitution saving throws, if you don't already have it.
Walpurgis Night
You become a conduit of the night itself, along all of its horrors. Starting at 14th level, you can take an action to generate a large sphere of seemingly natural, localized night with a radius of 100 ft. centered on your person. Several things occur within the sphere's darkness.
- Any non-magical light cannot illuminate the sphere, and creatures inside of the sphere cannot perceive light from sources outside of it: torches seem unlit, the sun looks eclipsed, open fire is blackened, etc. No magical light short of a Daylight spell cast at 5th level or higher can illuminate the sphere, preventing creatures from being affected by it.
- You and a number of creatures of your choice equal to twice your proficiency bonus gain a +1 bonus to AC and all saving throws.
- Creatures of your choice within have disadvantage on saving throws to become charmed or frightened.
The sphere lasts for 1 hour or until you end it as an action, and once you use it, you can’t use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/17/2019 5:41:55 AM
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3
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1
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0
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Coming Soon
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4/13/2023 3:00:02 PM
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259
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5
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0.2
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Coming Soon
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