Druid
Base Class: Druid

Long before the world there was balance, but since the shifting of times The Circle of Balance has had to fight to bring a realization back to the world. This Circle allows druids to truly harness that of the world of magic. These druids have mastered what it is meant to harness the strength of spellcasting and focus on power to annihilate their foes, while still being able to cascade assistance to others and empower their spellcasting allies. 

All Circle of Balance Druids gain additional spells to strengthen their push for balance in the world.

Circle of Balance Spells
Druid Level Spells

3rd

Moonbeam, Flaming Sphere

5th

Tidal Wave, Call Lightning 

7th

Ice Storm

9th

Maelstrom, Insect Plague

 

Improved Critical

Starting at level 2 you gain the knowledge and an energy that allows for the managing of spells you know, when you roll a 19 or 20 on spell attacks you count it as a critical hit.

Aura of the Balance

Starting at 3rd level you give an aura to your allies to help empower them, any spellcaster within 40 feet of you also crits with spell attacks on a 19 or 20 roll.

Balance Fury

At 6th level your powers grow stronger, whenever you cast spells to damage foes you may an additional 1d6 of the spell's damage type to the cast

Ancestor Improvement

Starting at 10th level you gain the blessing of your ancestors allowing for the casting of two spells in one action only twice per long rest.

Superior Critical

Starting at 14th level, your spell attacks now crit on 18-20

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Improved Critical

Starting at level 2 you gain the knowledge and an energy that allows for the managing of spells you know, when you roll a 19 or 20 on spell attacks you count it as a critical hit.

Aura of the Balance

Starting at 3rd level you give an aura to your allies to help empower them, any spellcaster within 40 feet of you also crits with spell attacks on a 19 or 20 roll.

Ancestor Improvement

Starting at 10th level you gain the blessing of your ancestors allowing for the casting of two spells in one action only twice per long rest.

Superior Critical

Starting at 14th level, your spell attacks now crit on 18-20

Balance Fury

At 6th level your powers grow stronger, whenever you cast spells to damage foes you may add an additional 1d6 of the spell's damage type to the cast.

Previous Versions

Name Date Modified Views Adds Version Actions
1/9/2023 9:26:17 PM
6
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1/9/2023 11:26:32 PM
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2.0
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1/9/2023 11:27:33 PM
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1/10/2023 12:03:03 AM
9
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1/10/2023 12:40:40 AM
8
1
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Coming Soon

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