Base Class: Wizard
The School of the Arcanist teaches a wizard the spellcasting traditions of the wizards of Low Netheril. This arcane tradition allows a wizard to draw on the Weave to create a personal aura around them that protects and enhances their ability to wield magic. Arcanists are devoted to the use of magic of any kind and glory in the sheer exhilaration of shaping the Weave and gaining greater mastery over the Art.
Mantle Apprentice
When you choose this school at 2nd level, you create a mantle of magical force that protects you as mage armor at all times.
Mantle Novice
Starting at 6th level, your mantle helps focus your spellcasting. Whenever you take damage while you are concentrating on a spell, you add your proficiency bonus to your Constitution saving throw. If you have proficiency in Constitution saving throws, your bonus is doubled.
Mantle Adept
Beginning at 10th level, your mantle protects you after you have cast a spell. While you maintain concentration on a spell, you have a +2 bonus to AC and all saving throws.
Mantle Master
Starting at 14th level, your mantle empowers your spells to bypass the supernatural resistance some creatures have to magic. Creatures cannot gain advantage on saving throws against your spells.
Mantle Apprentice
When you choose this school at 2nd level, you create a mantle of magical force that protects you as mage armor at all times.
Mantle Novice
Starting at 6th level, your mantle helps focus your spellcasting. Whenever you take damage while you are concentrating on a spell, you add your proficiency bonus to your Constitution saving throw. If you have proficiency in Constitution saving throws, your bonus is doubled.
Mantle Adept
Beginning at 10th level, your mantle protects you after you have cast a spell. While you maintain concentration on a spell, you have a +2 bonus to AC and all saving throws.
Mantle Master
Starting at 14th level, your mantle empowers your spells to bypass the supernatural resistance some creatures have to magic. Creatures cannot gain advantage on saving throws against your spells.
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