Barbarian
Base Class: Barbarian

You tap into your rage knowing when and how to use it. A single decision can change the course of a losing fight and through rigorous training, Path of Focus barbarians take their martial prowess and craft a controlled rage. Barbarians of this path are prone to submerging their emotions, only bringing them out when needed. They can stay focused and clear-headed during combat, and strike with deadly accuracy.

Fighting Style

3rd-level Path of Focus feature

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Blind Fighting

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.

Interception

When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Disciplined Strikes

3rd-level Path of Focus feature

You can now add your rage damage to unarmed strikes and ranged attacks. Furthermore, when you roll to hit with a weapon attack that uses strength, you can add your rage damage to the attack roll.

Calmed Fury

6th-level Path Of Focus feature

When your rage ends, you gain temporary hit points equal to your proficiency bonus + your level in this class. When you go into a rage, temporary hit points gained by this feature disappear and the number of temporary hit points you would have left is added to your next damage roll.

Waning Sacrifice

10th-level Path of Focus feature

You are able to attack recklessly without lending out leverage to your foe. While raging, creatures do not get advantage on you after making a melee weapon attack with Reckless Attack.

This can be done twice per rage unless you sacrifice a number of hit points equal to your barbarian level + proficiency bonus.

Deciding Strikes

14th-level Path of Focus feature

You conjure all of you rage in to a wave of attacks that might even decide your faith. While raging, you can a DC 15 Constitution saving throw to make two additional attacks as a part of the same Attack action. On a failed save, you take twice your barbarian level in necrotic damage and can't regain hit points until the start of your next turn.

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 15.

Previous Versions

Name Date Modified Views Adds Version Actions
1/11/2023 2:05:47 PM
4
4
Gaisha
Coming Soon

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