Base Class: Warlock
You serve an entity that feeds on the fear of large spaces and giant monsters. Its domain is our fear of our own insignificance in this universe, of losing yourself in too much space, as well as heights, falling and open spaces. It commonly manifests as void, vertigo, and falling, but also anything to do with openness and open spaces. It can also appear as huge, unfathomable creatures that are too immense for people to comprehend.
Expanded Spell List
The Vast gives you access to an expanded spell list.
Vast Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Catapult, Feather Fall |
| 2nd | Gust of Wind, Levitate |
| 3rd | Tidal Wave, Wind Wall |
| 4th | Control Water, Freedom of Movement |
| 5th | Bigby's Hand, Maelstrom |
Basophilia
Starting at 1st level, you do not take damage from falling.
Spacewalk
Starting at 6th level, if you have fallen 10 feet or more on your turn and are still falling, you can spend your move action to teleport to a square within 120 feet of you that is at least 10 feet above any surface.Additionally, if you are completely submerged in water, you can spend your move action to teleport to a square within 120 feet of you where you would be completely submerged in water.
A Matter of Perspective
Starting at 10th level, when in an open space e.g. under the sky, in the ocean, etc you can create the illusion of a gargantuan creature of your choice. The creature doesn't have to be real, and cannot interact with the physical world or make noise. The illusion lasts as long as you maintain concentration. Whilst you maintain this illusion you can use frightful presence. When using frightful presence, the effect originates from the illusion. You can use this feature a number of times per day equal to your proficiency bonus.
Yeet
Starting at 14th level, when you hit a creature with an attack, you can transport them to a demiplane controlled by your patron, where they fall endlessly through an incomprehensibly large space. You can expend concentration on this effect to maintain it indefinitely. When the effect ends, the creature appears in a square within 60 feet of you that they are able to safely end their turn in. Choose one of the following effects: The target takes 10d6 bludgeoning damage from falling, or the target takes no damage and is incapacitated for 1 minute. The target may make a Wisdom saving throw against your Warlock spell save DC at the end of it's turn to break the incapacitation early. Once you use this feature, you can not use it again until you finish a long rest.
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