Warlock
Base Class: Warlock

Your patron feeds off of isolation and being alone. It is a manifestation of the fear of isolation, of being completely cut off and alone, the fear of being disconnected.

Expanded Spell List

The Lonely gives you access to an expanded spell list

Lonely Expanded Spells

Spell Level Spells
1st Fog Cloud, Sleep
2nd Pass Without Trace, Silence
3rd Nondetection, Sleet storm
4th Greater Invisibility, Mordenkainen's Private Sanctum
5th Antilife Shell, Wall of Force

Nothing To See

Starting at 1st level, you have advantage on Stealth checks, and can take the Hide action even if there is no cover.

Personal Space

Starting at 6th level, creatures can not end their turn within 5 feet of you unless they succeed on a Wisdom saving throw against your Warlock spell save DC.

Vanish

Starting at 10th level, you can manifest your patron as an illusion. Choose any number of creatures within 60 feet of you, including yourself. Choose one: All targets become invisible, or other creatures become invisible to the targets. This effect lasts for 1 minute. Targets may attempt a Wisdom saving throw against your Warlock spell save DC to resist. You must finish a long or short rest before you use this feature again.

Woosh

At 14th level, you can transport a creature to a demiplane dominated by your patron. A target within 60 feet of you makes a Charisma saving throw against your Warlock spell save DC. On a failed save, they are transported to the demiplane described in this feature; on a successful save they take 4d8 psychic damage and are knocked prone. The target may choose to fail this saving throw. This demiplane is an exact replica of the target's home plane, devoid of other creatures and signs of their presence. Time passes 30 times as quickly on this plane as it does on it's material equivalent, although inhabitants do not age. For every 24 hours spent on this plane, the target suffers one effect from the table below. You may choose the effect or roll 1d4 to determine it randomly. You can expend a spell slot to impose one of these effects at any time. You cannot kill a target with these effects, and must reroll a result that would kill a target.

d4 Effect

1| Take 2d6 psychic damage                                                                                                                                                                                                                                                                                            2| Take a -1 penalty to Wisdom                                                                                                                                                                                                                                                                                        3| Take a -1 penalty to Intelligence                                                                                                                                                                                                                                                                                  4| Gain 1 level of exhaustion

An affected creature can regain 1 point of Wisdom or Intelligence lost in this way for every long rest that they take outside the plane. Only one creature can be present in this plane at any one time. If you attempt to use this feature when there is already someone on this plane, the target automatically succeeds on their saving throw to resist this feature, and takes half damage from the result. You can spend an action to retrieve an inhabitant from this plane. Choose whether they return to the space they were transported from, a different space within 60 feet of you, or the equivalent spot on their home plane to where they are in the demiplane. If a creature would be transported into a space that they cannot safely end their turn in, they are transported to the nearest safe space. You can target yourself with this feature. If you do so, you may attempt a Charisma saving throw (DC 14) to waive the harmful side effects of existing in this demiplane once per 24 hours. When you exit, you can choose to return to the space that you were in before entering the demiplane, or the equivalent space to where you are in the demiplane. A new untouched demiplane is created whenever a creature is transported using this feature, and the existing demiplane is destroyed when you retrieve the inhabitant from it, along with any objects left behind. You must finish a long or short rest before you can use this feature again.

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