Base Class: Warlock
Your patron is a god of flesh and bone and gristle and organs and meat. It is the fear of mutilation and having your body changed or destroyed as well the animal fear of being slaughtered for meat. It is also connected to insecurity and self-hatred, specifically regarding one's own body image.
Expanded Spell List
The Flesh gives you access to an expanded spell list
Flesh Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | False Life, Wrathful Smite |
| 2nd | Alter Self, Barkskin |
| 3rd | Protection From Energy, Revivify |
| 4th | Polymorph, Staggering Smite |
| 5th | Awaken, Reincarnate |
Tailored Self
Starting at 1st level, you are learning how to shape your body to your preferences. In addition to any major cosmetic changes, You may choose one of the following effects. The effect persists until you use this feature again, or until you choose to dismiss it.
- Bulked Up. Gain a +1 bonus to Constitution. Increase your hit point maximum by 5.
- Lean. Gain a +1 bonus to Dexterity. Increase your speed by 5 and gain a climbing speed of 30.
- Hulking. Gain a +1 bonus to Strength and proficiency in Intimidation, or expertise if you already have proficiency.
You can use this feature freely during a long or short rest. and must expend a spell slot to use it at any other time.
Mystery Meat
Starting at 6th level, when you kill a creature, you can use an action to regain 2d4 hit points. You may choose a target other than yourself for this feature. If you do, the target must make a Wisdom saving throw against your Warlock spell save DC. On a failed save, they take a penalty equal to your Charisma modifier to their next attack roll or skill check.
Slaughterhouse
Starting at 10th level, when you hit a creature with an attack, you can use a bonus action to force them to make a Constitution saving throw against your Warlock spell save DC. On a failed save, their movement is reduced to zero on their next turn. On a success, their speed is halved. You must finish a long or short rest before you can use this feature again.
Monstrosity
At 14th level, you can completely outpace the boundaries of your original form. Spend 1 minute to make any number of cosmetic changes and one of the following mechanical changes permanently to your body:
- Increase or decrease your size by one category.
- Add, remove, or exchange one or two limbs or a tail.
- Increase your Strength, Dexterity or Constitution by 1 and take a -2 penalty to all Charisma skill checks except Intimidation.
- Decrease your Strength, Dexterity or Constitution by 1 and remove a -2 penalty to Charisma checks incurred by this feature.
- Decrease your Strength, Dexterity or Constitution by 2 and increase your Strength, Dexterity or Constitution by 2.
No ability score may exceed 20 or fall below 1 as a result of this feature. Material components are required as applicable; they should be fresh but do not need to be living. You can target a creature that is not yourself with this feature. The target must succeed on a Wisdom saving throw against your Warlock spell save DC, or take 2d6 psychic damage. Two targets can be selected to move components to one from another. If a target moves or takes actions while these changes are being made, they take 4d6 piercing damage. You must finish a long or short rest before using this feature again.
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