Base Class: Paladin
Temperance and Indulgence. Gluttony and Moderation. These ideas are opposites, but not necessarily opposed. The idea of paradox and duality is worth exploration on its own, and the balance between opposite extremes is an important part of the enlightenment of the Paladins of the Oath of Duality.
Tenets of Duality
The tenets of Duality are designed to encourage paladins to embrace the contradictory nature and changing flow of the world. They vary from order to order, but often following lines similar to these.
Share your Love with others. The bliss of duality is a gift to be shared with others, to allow them to experience what embracing contradiction and change has to offer is the highest glory.
Put others before yourself. It is important that others be allowed to indulge or temper themselves before you. Once your quest is done there is time for yourself, but others must come first.
Indulgence and Temperance. Indulgence is best experienced when it will not be debilitating afterward, and temperance is most rewarding when it leads to pure indulgence afterward. The cycle of bliss is everlasting.
Embrace the Balance. All things have a balance of duality. Those who indulge too much become mindless, those who temper too much become lifeless. Always strive to strike the balance.
Channel Divinity
When you take this oath at 3rd level, you gain the following two channel divinity options:
Indulge the masses. As an Action, you Slim for up to five times your Paladin level and distribute holy energy among each other creature of your choice within 20 feet of you. You can distribute 1d4 of Healing for every five pounds you lost, and each creature Fattens for five times the healing they received. Until the start of your next turn, each creature healed this way deals 1d8 additional radiant damage on their next successful weapon attack. Your first successful weapon attack on your next turn deals an additional amount of radiant damage equal to half of the total radiant damage dealt this way.
Temper excesses. As an Action, each other allied creature of your choice within 20 feet of you Slims for a total amount of weight divided among them of up to ten times your paladin level. Each affected creature gains advantage on their next Attack Roll or Ability Check. You Fatten for twice the weight lost this way and gain a bonus to your Armor Class equal to your Charisma Modifier (minimum +1) until the end of your next turn.
Aura of Duality
Beginning at 7th level, you emit an aura of Duality that affects yourself and all friendly creatures within 10 feet of you. Your aura has one of the following effects, which you can switch between as a bonus action:
- Indulgence. You gain resistance to Radiant damage and other friendly creatures gain resistance to Necrotic damage and damage from overeating. Any weight you gain is halved, with the other half being divided across all other creatures affected by your aura. Other creatures affected by your aura have their Stomach capacity increased by your Charisma modifier (minimum +1)
- Temperance. You gain resistance to Necrotic damage and damage from overeating and other friendly creatures gain resistance to Radiant damage. Your Stomach capacity is increased by your Charisma modifier (minimum +1). Other creatures affected by your aura halve any weight they gain, the other half going to you instead.
At 18th level, the range of this aura increases to 30 feet.
Body of Balance
Beginning at 15th level, When you deal damage that is resisted by a target, you can use your reaction to ignore that resistance for this one instance of damage. When you do, you slim for half the damage dealt.
When you take damage of a type you have resistance to, you can use your Reaction to halve that damage again after the reduction provided by resistance, Fattening for the damage reduced this way.
You may use this ability a number of times per day equal to your Charisma Modifier (minimum 1), regaining expended uses when you finish a long rest.
Additionally, your body has grown adept at handling the changing nature of your oath. You may add your Charisma modifier to your Strength and Constitution modifiers for the purposes of determining your Bulk limit.
Avatar of Duality
At 20th level, you gain the ability to become a personification of Duality. As an Action, you transform, gaining the following benefits for 1 minute:
- The damage resistances provided by your Aura of Duality become damage immunities.
- You and any allies affected by your Aura of Duality gain advantage on Constitution ability checks and saving throws.
- You may use your Channel Divinity feature without expending its use.
- Double the maximum weight lost by Indulge the Masses, which subsequently allows you to distribute more healing. The radiant damage provided to affected creatures increases to 2d8.
- Double the maximum total weight lost by Temper Excess. The Advantage provided affects all attack rolls and ability checks until the end of your next turn, and the bonus to your Armor Class increases to twice your Charisma Modifier.