Base Class: Sorcerer
Warrior of the Forrest and blessed by nature you are set on a journey to bring harmony to land and people.
Expanded Spell List
As you are blessed by nature you have wonderful wildlife abilities and spells.
| Spell Level | Spells |
| 1st | Find Familiar |
| 2nd | Find Steed, Summon Beast |
| 4th | Find Greater Steed |
Tiny Companion
Starting at 1st level, you can cast Find Familiar without using a spell slot and you do not need to know the spell 2 times every long rest, when you cast Find Familiar the familiar you create can make an attack action, their unarmed attacks deal 1d6 bludgeoning damage and it has pact tactics.
Forrest Walker
Starting at 1st level, in difficult terrain you do not have to spend 1 extra foot of movement and when you make an attack roll in difficult terrain you deal an extra 1d6 poison damage this damage ignores any resistances.
Terrain Shifter
Starting at 6th level, you have learned how to control the land and make it harder to move. as an action you can choose a creature that creature counts as if he is in difficult terrain for 1 minute, once every short or long rest.
Furious Curse
Starting at 14th level, whenever a creature within 20ft takes damage you can choose the following effects that last 1 hour, once every short or long rest.
Beastly Strength - The target gets +2 to strength and advantage on any checks that require strength.
Beastly Knowledge - The target gets -2 to intelligence and disadvantage on all checks that require intelligence.
Beastly Endurance - The target gets +3 constitution and has immunity to the frightened condition.
Beast Form
Starting at 18th level, as an action you can transform into any beast that has a challenge rating of your level divided by 3 rounded down or lower when you reach 0 hit points or dismiss it as a bonus action you return to your original form and hit points.
Previous Versions
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1/11/2023 6:45:05 AM
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Coming Soon
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1/13/2023 2:04:26 AM
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0.5
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Coming Soon
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