Base Class: Sorcerer
Most Blood Mages are vilified and hunted as heretical abominations. Mainly for fear of their power and tendency to become corrupted. You have control over your own blood being able to form weapons and armor from the magical properties inside your living body
Blood Armory
Once per long rest at the cost of 1D4 damage you can make a weapon from your own blood and add your spellcasting modifier to the attack roll.
Blood Control
Starting at 6th level. As you begin to have a higher control over the magic abilities you possess. By spending a Sorcery point you can make a D6 attack as a bonus action on any creature with blood. Doesn't work on constructs or undead. Spending more Sorcery Points adds an additional D6 (max of 3)
Blood Hardening
Starting at 14th Level. Twice per long rest as a reaction you can gain +2 to your AC.
Puppet
Starting at 18th Level at the cost of 5 Sorcery Points you can take control of any dead or unconscious creature within 30ft. This creature shares your initiative and has its own Action, Bonus Action and Reaction
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