Base Class: Monk
People who go under the training of a Way Of Motion Monk often take a vow of patience, using their ki to take away motion from their environment to see the world one second at a time or to sap the motion from their enemies to strike them with surprising speeds to disarm them. No matter the person the main gift of the Way Of Motion training is to see the world in a different perspective.
Writers Note: This is one of my first homebrew so I don’t know if it’s balanced but I’m open for suggestions as I’m trying to improve my homebrew writing skills. Additionally I made this homebrew with the main focus to improve Monks in the late game while still feeling like a Monk, I was also inspired by DC Comics Turtle hence the abilities.
#OPENDND
Charge Of Motion Giving
When you pick this subclass as apart of an unarmed strike you may spend an additional 2 Ki points and an additional 5ft of movement for every square you travel to give the target a piece of your motion and then take it back with a punch to deal an additional 1d4 bludgeoning damage and the target must succeed on a Strength saving throw against your Ki DC or be pushed back a number of feet equal to how much movement you spent on using this feature as they get thrown threw the air from the extra motion and crashed into the ground at normal speeds.
Additionally when you reach certain levels in this class the additional damage from this feature goes up: 2d4 at level 5, 3d4 at level 10, and 4d4 at level 16.
Motion Control
When you pick this subclass as an bonus action you can spend Ki points to take or give motion to an object that is Tiny and below from 30ft and anything above to Large that requires you to touch the object, the object requires it isn’t being carried or worn by a creature and depending if you took or gave motion to the object you can lock it place with concentration up to five minutes or to move the object up to half your movement speed, depending on the size is how much Ki you need to spend: 0 Ki for anything below Tiny , 1 Ki for anything that is Tiny, and anything bigger than Tiny you add 1 Ki for every size above Tiny.
Crashing Halt
From level 6 when you use your reaction to use slow fall you may choose to spend a number of Ki points to cast Feather Fall without using material or verbal components instead as you take the motion of the fall and give it to something else in the environment, the cost of Ki points is equal to half the number of people you wish to cast with including yourself rounded up to cast Feather Fall with the limitation of the spell with how many people you can cast it on.
Strike Of Motion Stealing
From level 11 when you use a stunning strike you may choose to spend 3 more Ki points on the strike to extend the effects of the stun to two rounds instead of one, when you use this feature the targets movement speed on the first round gets transferred to you and has the Stunned condition but on the second round the creature gets rid of the Stunned condition and it gets half of its movement speed back from you however during the second round it has disadvantage on attack rolls and Dexterity saving throws and anything that attacks it has advantage, this effect ends on the end of your turn on the second round when you used this feature.
Master Of Motion
From level 17 you mastered your control of the motion in the environment giving you expertise in your abilities. The requirement for Motion Control of the object not needing to be worn or carried is removed and as well any object above Tiny but below Large and above you can use the range as if your using Motion Control on a Tiny object. Additionally as an action you may choose to spend 9 Ki points to cast Time Stop once per day using the full duration as you absorb all the motion in the environment.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/10/2023 2:57:22 PM
|
2
|
0
|
1
|
Coming Soon
|
|
|
1/11/2023 3:35:30 PM
|
4
|
0
|
1.1
|
Coming Soon
|
|
|
1/13/2023 1:29:42 PM
|
5
|
0
|
1.2
|
Coming Soon
|
Comments