Base Class: Rogue
Shadow Stalkers are able to manipulate and control shadows. They stalk through the night, unseen assassins. Just the mere whisper of their presence strikes fear into those whom have done wrong, have something to hide, or run from. They lurk in nightmares and dwell in the depths of darkness. If you ever catch a glimpse of a Shadow Stalker, they're likely to be the last thing you'll ever see before they slip their shadowy blades into your jugular.
Daggers of the Dark
Starting at 3rd level, you can summon two ethereal blades of darkness. As an action, you may summon these speical blades. They are treated as normal daggers, but gain the following effects. They deal necrotic damage, thier damage dye becomes a d6, and their attacks count as magical. If these daggers leave your hand you may use a free action to recall them.
Shadow Entity
When you choose this archetype at 3rd level, you gain the ability to control your shadow. As a bonus action, you can summon your shadow as a separate entity in a space within 120 ft. of you. Its AC is 8 + your Dexterity modifier + your profency bonus. It has 1 HP. Otherwise the shadow's stat block is the same as yours. You can use any action using your shadow as if you did it yourself. You can sense and communicate through your shadow. If it is destroyed you must make a DC 14 Constitution saving throw otherwise be stunned until the end of your next turn. As a bonus action, you may swap places with your shadow.
Shades of Black
Starting at 9th level, you gain the ability to throw a Dagger of the Dark and upon its point of impact the spell Darkness is cast. You can see through this magical darkness. You may use this an amount of times equal to your proficiency bonus per long rest.
Shadow Parry
Starting at 9th level, whenever you use Uncanny Dodge you may parry with your shadow. Until the end of the attacking creatures next turn, any attack or spell that has a to hit roll and deals necrotic damage rolls at advantage against it. You may use this an amount of times equal to your proficiency bonus per long rest.
Gaze of the Void
Starting at 13th level, you have darkvision at a range of 120 ft. You can see through magical darkness.
Advanced Darkness
When you reach 13th level, you have become adept at moving through the shadows. As an action, you may envelop a 15 ft. radius surrounding you in darkness. You may then choose another spot within 60 ft. of you and envelop it with the same darkness. All creatures within the first instance of darkness are then transported to the second area of darkness. This must be an area you can either see or have seen before. The darkness then dissipates.
Deadly Nightshade
By 17th level, you have learned to use an enemy's very shadow against them. As an action, target a creature within 30 ft. of you, that creature must pass a saving throw. This throw is calculated as follows. The effected creature makes a Dexterity check, they must beat thier own Dexterity check with a Wisdom saving throw. If they fail, you may use one of the following effects.
1. You may activate a sneak attack using the creature's own shadow to stab them in the back. The weapons used for calculation are your Daggers of the Dark.
2. You may have the creature be grappled by thier own shadow. Any attack or spell that uses a to hit roll and deals necrotic damage rolls at advantage against the affected creature. To escape they must use the above saving throw rather than a normal grapple check.
You may use this effect a number of times equal to your proficiency bonus per long rest.
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