Bard
Base Class: Bard

Bards of the College of Sabotage are dangerous agents whose true loyalties are known only to themselves. They are trained in the arts of misdirection, knowing when to tell a tall tale to avoid their adversaries' attention or to silently sleuth off down a different path. These bards are valued not only for their ability to get protected information, but also for their ability to cover their tracks and make it seem like they were never there in the first place.

Bonus Proficiencies

When you join the College of Sabotage at 3rd level, you gain proficiency with martial weapons, the disguise kit, forgery kit, poisoner's kit, and thieves' tools.

Saboteur's Cloak

Also at 3rd level, as a bonus action on your turn, you can spend one Bardic Inspiration die and cast the spell invisibility on yourself without using a spell slot. If, while under the effects of this invisibility spell, you are required to make a skill check or saving throw based on remaining hidden, you can roll the Bardic Inspiration die and add it to your total for that check or saving throw, obeying the standard rules for Bardic Inspiration dice.

Eternal Reward

Starting at 6th level, when you make a successful melee attack on a target that wasn't aware of you, you can cause one of the following effects. You can make use of this feature a number of times equal to your Dexterity modifier, regaining spent uses after a long rest.

  • Backstab. You roll two additional damage dice.
  • Pickpocket. Instead of dealing damage, you successfully pickpocket the creature without it noticing. You become effected by the spell invisibility until the beginning of your next turn.
  • Poison. Instead of dealing damage, you successfully poison the creature with a poison you have on your person without the creature noticing.
  • Disguise. Instead of dealing damage, you become a perfect replica of the target. You become affected by the change appearance aspect of the spell alter self until you attack again. and have a speed equal to the target.
  • Sap. Instead of dealing damage, you force the creature to make a Constitution saving throw. If it fails, it is knocked unconscious. This effect cannot be used on a construct. If used on a mechanism or trap, this effect instead immediately breaks the mechanism or trap. You become effected by the spell invisibility until the beginning of your next turn.

Dead Ringer

Once you've reached 14th level, you learned to use magic to create a Dead Ringer, an illusionary copy of yourself made of ash and wind. Aside from being able to speak, the Dead Ringer cannot do anything else you can. Whenever you take damage, as a reaction, you can instead summon the Dead Ringer and have it take the damage instead of you. When you do so you gain the benefits of the invisibility spell as though you used your Saboteur's Cloak feature but without the Bardic Inspiration die. The benefits only last until the end of your next turn, at which point your Dead Ringer turns into ash. You can create a new Dead Ringer during a long rest and can only have one Dead Ringer at a time.

Greater Sabotuer's Cloak

Also at 14th level, whenever you are invisible due to a spell or a feature from your Bard class, your movement speed is doubled until the invisibility ends.

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