Druid
Base Class: Druid

Druids of the Circle of Awakening are attuned to the deep connection between all living things. They possess the ability to not only commune with nature but also awaken and harness the latent consciousness within plants and animals. As they progress, members of this circle become masterful manipulators of the natural world.

Circle of Awakening Spells

Druid Level Spells

2nd

entangle, speak with animals

3rd

barkskin, spike growth

5th

plant growth, summon beast

7th

conjure woodland beings, grasping vine

9th

awaken, tree stride

Power Surge

At 2nd level, you can channel the awakening energy to tap into the primal forces of nature. As a bonus action, you can expend one use of your Wild Shape feature to gain the following benefits for the next minute:

  • Your movement speed increases by 10 feet, and you gain advantage on Dexterity (Stealth) checks in natural environments with tree cover, such as forests, swamps, and jungles.
  • You gain temporary hit points equal to your druid level at the start of each of your turns.

Wild Harmony

Starting at 6th level, your communion with the natural world brings forth the unique essence of your circle in your spells. You gain proficiency in Animal Handling and Nature. Additionally, when you cast a spell, you can choose one of the following benefits, reflecting the awakening nature:

  • Essence Weave: The spell's effects ripple through the natural world, causing the area around the target to briefly come alive. For the next minute, the area within 10 feet of the target becomes difficult terrain for your enemies.  If this ability is used again before its original effects would have ended, the original area of effect immediately stops being difficult terrain as a result of Essence Weave.
  • Vibrant Surge: The target of the spell is infused with vibrant energy. Until the start of your next turn, whenever the target deals damage, they regain hit points equal to your Wisdom modifier.

This feature can be used a number of times equal to your Proficiency Bonus halved and rounded down.

Up And At 'Em!

At 10th level, you fully embrace your connection to the awakening forces. You can cast the Awaken spell once per Long Rest without expending a spell slot. When you do so, the casting time is reduced to 1 minute, and the spell's verbal and material components are ignored.

Additionally, creatures awakened by you through this feature are charmed by you indefinitely or until you or your companions do anything harmful to it.

King of the Harvest

At 14th level, your connection to the forces that awaken creatures reaches its pinnacle, and you gain a measure of their lord, the Pumpkin King's, regal influence over the bounty of the field. As an action, you can begin to emit an aura of magic in a 15-foot radius, imbuing the area with the essence of harvest and vibrant life. While in this aura, you and friendly creatures have the following benefits:

  • You gain resistance to cold damage.
  • You regain hit points equal to your Wisdom modifier at the start of your turn if you have at least 1 hit point.

This aura lasts for 1 minute and can be activated once per long rest.

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