Sorcerer
Base Class: Sorcerer

Some qualities of a good teacher include skills in communication, listening, collaboration, adaptability, empathy and patience. Other characteristics of effective teaching include an engaging classroom presence, value in real-world learning, exchange of best practices and a lifelong love of learning.

A revered teacher who imparts lessons on the oneness of mind, body, and spirit, along with occasional correction that is subtle and swift. Rather than using charisma for his own benefit alone, he uses it to better those around him.

Pedagogy

A Teacher serves as a beacon to his students. Teachers are expected to have a peerless oratory in order to communicate with the students.

At 1st level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Insight, Intimidation, or Performance.

Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit regardless of the skill proficiency you gain from this feature.

Focus Call

When you achieve the 6th level, you learn how to teach the focus technic to your allies to recollect their spellcasting power.

When you use your Sorcery Points feature to gain additional spell slots, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains Spell Slots, according to your Sorcery Points equal to your sorcerer level, provided that the creature can see or hear you.

Academical Surge

Starting at 14th level, when you use any of your Metamagic feature, you can choose one creature within 60 feet of you that is allied with you. That creature can make one metamagical spell cast with its reaction, provided that it can see or hear you.

Starting at 18th level, you can choose two allies within 60 feet of you, rather than one.

Do It Again

Beginning at 18th level, you can extend the benefit of your Magical Guidance feature to an ally. When you decide to use Magical Guidance to reroll an ability check that fails, you can choose one ally within 60 feet of you that also failed its ability check. If that creature can see or hear you, it can reroll its ability check and must use the new roll.

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