Base Class: Barbarian
Many barbarians channel their rage through mindless rage, however, Barbarians who follow the Path of the Doctorate know the anger and frustration that stems from academic pursuit. Through scholarly learning, they develop a deep animus that they learn to focus into powerful attacks. Some attempted a life of wizardry only to find the ivory tower to be too foreboding and filled with needless obstacles that barred their path. Others were tempted by the allure of educational growth only to be met by toxic individuals in high places within their fields. However circuitous, the Path of the Doctorate leads barbarians to harness their rage to challenge the bastions of knowledge and forge new roads through the intellectual mire.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. You learn three cantrips: Prestidigitation, Resistance, and Spare the Dying. Repeatedly doing menial educational work has also allowed you to perform certain ritual spells. You also gain the ability to cast Alarm, Illusory Script, Comprehend Languages, Unseen Servant, Detect Magic, and Identify as rituals. Additionally, you gain the ability to cast the False Life spell. Once you do so, you can't do so again until you finish a long rest.
Scholarly Prowess
At 3rd level, you're familiarity with academic pursuits has allowed you to gather snippets of information throughout your life to bolster your knowledge of the world. You gain proficiency in Arcana and History skills as well as proficiency with Forgery Kits and Calligrapher's Supplies. You also gain proficiency in Intelligence saving throws.
Academic Backlash
You're knowledge of the workings of academia has granted you the ability to funnel your anger into an enemy subjected to a spell. While you are Raging, when you see an enemy creature about to make a saving throw against a spell cast by an ally, you can use your reaction to force that creature to roll the saving throw at disadvantage. You can use this ability a number of times equal to your proficiency bonus and you regain all expended uses when you finish a long rest.
Scholarly Riddance
Beginning at 6th level, you gain the ability to cast the Counterspell and Dispel Magic spells. You can do so even while Raging and casting these spells without making an attack on your turn does not end your Rage. You can cast each spell once and you gain the ability to so do again when you finish a long rest. Constitution is your spellcasting ability for these spells.
Thesis Defense
Beginning at 10th level, your knowledge of the arcane has prepared you for unknown challenges and fortified your mind against attacks. You can resistance to Psychic damage. You gain proficiency in Wisdom saving throws.
Additionally, you've able to connect with your comrades at a deeper level to convey your intellectual ideas. You also gain the ability to cast Rary's Telepathic Bond as a ritual. You can cast Motivational Speech. Once you do so, you can't do so again until you finish a long rest.
Professorship
At 14th level, you have reached new heights with your intellectual pursuits. Your melee weapon attacks deal extra psychic damage equal to your proficiency bonus.
Additionally, once per turn, when you hit a creature that is smaller than you, you can force them to make an Intelligence saving throw. The DC is 8 + your proficiency bonus + (2 x your Intelligence modifier). On a failed save, the creature is frightened by you as they cower from your intellectual might. The creature can repeat the saving throw at the end of each of its turns, ending the condition on a success.
When you cast the Illusory Script spell, you also gain the benefits of the Fortune's Favor spell.
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