Base Class: Barbarian
Barbarians who walk the Path of the Brawler are all fists, never trusting a weapon over their own hands. The longer they walk this path, the harder and more dangerous their hand become. Brawlers can bolster their strength by wearing brass knuckles imbued with magical power.
Unarmed Fighting
At 3rd level, Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier (Increasing to d8 at level 9, d10 at level 15, and d12 at level 20 ) on a hit.
- At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
- Roll a d4 to see how many punches you throw on an attack
Counter Strike
At 3rd level, Take an opportunity attack on a creature that took an attack action against you when in your range
Adept Striker
At 6th level, Your fists or fist weapons (brass knuckles, trench knife, etc.) are imbued with magic damage, select 2 types of magic weapon damage to add to your fists. You can change between bludgeoning and the different types during a short rest.
Acid
Add acid damage to your fists or fist weapons
Cold
Add cold damage to your fists or fist weapons
Fire
Add fire damage to your fists or fist weapons
Lightning
Add lightning damage to your fists or fist weapons
Necrotic
Add necrotic damage to your fists or fist weapons
Poison
Add poison damage to your fists or fist weapons
Radiant
Add Radiant damage to your fist or fist weapons.
Fighters rhythm
At 6th level, As round of a fight go on, you start to read the movements and attack of your opponents. Your AC increases by 2 each time 3 rounds of combat pass.
Head Off Center Line
At 10th level, You are adept at moving around and using your angles to get strikes in on your opponent. Attacks facing you (not from behind or the side) are takin at disadvantage.
Imbued Knockout
At 10th level, You can now use two damage types (one on each fist). If you throw an even number of punches, split nthe damage types. If it is not even, you decide the damage type that has more strikes.
Extinction Burst
At 14th level, While raging, you can throw a perfect combo, automatically throwing as four hit combination at max damage. You can do this twice per long rest.