Paladin
Base Class: Paladin

Radiant Paladin, will describe later

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Burst of Radiance. As an action you shed bright in a 30-foot radius and dim light for an additional 30 feet. Every hostile creature within the bright light makes a Dexterity saving throw based on your spell saving throw DC, on a failure they take radiant damage equal to your Paladin level plus your charisma modifier and are blinded, on a success they take half of the radiant damage dealt and are not blinded.

Beacon Of Light. As a bonus action you can mark a creature that you can see with a Beacon Of Light. the creature sheds bright light in a 10-foot radius and dim light for an additional 10 feet. If a first level spell slot or higher is used on a creature other than the marked creature that deals Radiant damage, heals or If Lay on Hands is used on a creature other than the marked creature, the marked creature will receive half of the healing or radiant damage dealt(Your choice) based on the amount of healing or radiant damage done to the other creature. If more than 1 unmarked creature is healed or takes radiant damage using the same spell slot the marked creature takes radiant damage or is healed only by the amount of 1 unmarked creature. If you use a first level spell slot on the marked creature, roll a d6, on a roll of 5 or 6 the spell slot is not consumed. you can use a bonus action on a subsequent turn of yours to mark a new creature. This beacon lasts for 10 minutes.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Radiance

Starting at 7th level, Aura of Protection has a 15 foot radius and your presence radiates an aura that pushes back the dark and bolsters your allies against dark magic. Aura of Protection has a 15 foot radius and within a 15 foot radius around you magical darkness is absent. A spell that is cast that causes darkness isn’t dispelled, but it will not be present within the radius. Each nonhostile creature in the aura (including you) has resistance to necrotic damage, and its hit point maximum can’t be reduced.

At 18th level, the range of this aura increases to 40 feet.

Everlasting Well

Beginning at 15th level, whenever you heal a creature they gain temporary hit points equal to your charisma modifier {{modifier:cha}}. Lay on Hands can be used as a bonus action.

Now whenever you use your Beacon of Light feature the beacons effects apply to you as well and the marked target.

Holy Paragon

At 20th level, as an action, 

you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

When you or an ally within 15 feet of you hits with a melee weapon attack they gain hit points equal to your charisma modifier {{modifier:cha}} once per turn.

When a hostile creature within 15 feet of you hits you or an ally with a melee attack they take radiant damage equal to your charisma modifier {{modifier:cha}}.

All your melee weapon attacks that deal piercing, slashing, or bludgeoning damage now deal radiant damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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