Base Class: Warlock
Chronos
You make a pact with the god of spacetime, Chronos.
Expanded Spell List
The Chrono lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Chrono Shift
At 1st level your patron grants you the ability to break the rules of spacetime.
As a reaction you can teleport a creature up to 15 feet away. A unwilling creature can try to resist this ability with a wisdom save equal to your spell save DC.
Creatures can be teleported into walls dealing 1d6 times proficiency bonus.
This ability cannot be used again until you have taken a long or short rest.
At later levels the range is increased to 30 feet (5th level) , 60 feet (11th level) and 120 feet (17th level)
his ability can be used 1, 2 (5th level), 3 (11th level), 4 times (17th level).
At this level you also get resistance to force damage.
Blessing of Chronos
Starting at 6th level, your teleports can turn time a little forward og backwards.
Choose one:
- Heal for 1d6 + your wisdom modifier. Can only heal creatures have lost life since last turn and has more than 0 hp.
- Deal 1d6 + your wisdom modifier in force damage, on their next weapon attack, until their next end of turn.
The dice increase to to 2d6 (level 11) and 3d6 (level 17)
Time Dilation
At 10th level your portals may dilate time for creatures for a short duration.
- The creatures speed is increased by 10 feet until their next end of turn.
- During this time they can use their bonus action to make an action (Limited to one attack).
Collision Shift
Starting at 14th level, when you hit one or more creature with an attack during this round, you can use this feature to instantly transport the targets through another plane. The creatures disappear and hurtles through objects and creatures in the other dimension.
At the end of your next turn, the targets return to the space they previously occupied, or the nearest unoccupied space. The targets takes 8d12 force damage.
Once you use this feature, you can’t use it again until you finish a long rest.
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