Barbarian
Base Class: Barbarian

In the stories of legendary gun fights few individuals have made their mark like Gregard Verne. A mountain of a man wielding a hammer and a sawn-off shotgun cleared a club house full of bandits and freed his small town from their reign of terror. Other tales tell of a native woman who charged orphanage slaying the entire ministry with just 4 bullets. Those who seek to follow in their footsteps are either brave beyond mortal recognition, or foolhardy to the nth degree. Followers of the Path of the Renegade get up close and personal and do not shy away from the violence of a gunfight. They wade through a swarm of bullets and deliver their own with unrelenting fury.   

BREACH!

Starting when you choose this path at 3rd level, you start seeing opportunities to change the battlefield around you. While raging, you can use your bonus action to BREACH! and attack an object or part of a building and attempt to destroy it. Your DM will have the AC and hit points of the object, but they can also learn how they are calculated here: https://www.dndbeyond.com/sources/dmg/running-the-game#ObjectArmorClass

Run It Straight

Beginning at 6th level,  you can attempt to move through objects or parts of buildings. When you collide with something after moving 10ft in a straight line, you automatically deal 2d12 damage to it. For every 10ft of extra movement on that turn you deal an additional 1d12 damage. If the object is destroyed after you collide with it, you can move through it as though it is rough terrain. 

Their Worst Nightmare

Beginning at 10th level, when you kill or render a creature unconscious, one other creature of your choosing within 15ft must make succeed on a WIS saving throw (DC {{savedc:str}} or be paralyzed until the end of your next turn.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Execute

When you critically strike against a creature and the creature has less than 75 hit points, the creature's hit points are reduced to 0. You can then make attack with a melee weapon against another creature that turn. You can only use this ability once per turn. You can use this ability the same number of times as your proficiency modifier. You regain uses of this ability after a long rest. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2023 2:50:33 AM
18
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes