Rogue
Base Class: Rogue

Pick off your foes at long range from unseen positions with this Rogue subclass. 

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with Nature and Survival skill checks.

Sniper

Starting at 3rd level, you gain proficiency in firearms, and can use two-handed firearms and still gain the benefits of the Sneak Attack feature.

When you attack a creature from a stealthed position from beyond 60ft, and you do not move until the start of your next turn, you can maintain your stealth. 

Contingency Plan

Starting at 9th level, you gain the following abilities.

Smokebomb. As a bonus action you can throw a small smoke bomb up to 15ft away. At the end of your turn a dark, smoky cloud grows from the smokebomb filling a 20ft sphere for 1 minute, or until blown away. Creatures within the smoke take double damage from Sneak Attack. You can use this ability twice, before regaining the ability to do so after a long rest.

Sidearm. As a reaction you can stash one gun, equip another gun and make an attack with that gun.

 

Lethality

 When you hit a creature with an attack from beyond 60ft, roll a d6. On a 1, the creature has it's hit points reduced to 0. 

Angel of Death

Starting at 17th level, you deal terror through the barrel of a gun. When you kill an enemy, their allies within 20ft must make a Wisdom saving throw against your last attack roll or be terrified for one minute. While terrified, creatures cannot recover from the prone condition, cannot interact with objects and cannot succeed on skill checks. Creatures terrified in this way can attempt to end the condition by making a Wisdom saving throw at the end of their turn against the same DC. 

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