Base Class: Warlock
A long forgotten god, banished from the material plane come to offer you a deal. Granting you the power to destroy your enemies, manipulate your friends and cause mischief where ever you go. With the price of obedience, who can refuse when this god calls your name from the Pitt.
It's Words
The Entity lets you choose from an expanded list of spells when you learn a warlock spell, each enhanced by the blood in your veins. The following spells are added to the warlock spell list for you.
Entiity's Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Power of Blood
Starting at 1st level, your patron bestows upon you the ability to utilize the powers of blood magic. As an action, you can enhance your spell to give either an advantage on spell attacks or add an additional hit dice to your spell.
At the 5th level, you may subtract a d6 health from your character to add towards damage when using this ability. At the 8th level it becomes 2d6 and the 12th it becomes 3d6, with each roll being opitional
Once you use this feature, you can’t use it again until you finish a short or long rest.
Black Fog
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage or enter combat, you can use your reaction to turn invisible, realising a black fog across the battlefield giving an advantage to your next melee attack. Fog and invisability last until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
I Know You Can Hear Me
Starting at the 10th level, the patron bestows the ability I Know You Can Hear Me, which allows them to emit a horrific screech that stuns nearby enemies. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be Stunned. The screech also causes damage to the hearing of those within 30 feet giving you advantage to all stealth attacks for one minute of combat.
I've Got Strings
At 14th level, you can seize the blood of a creature within 300 ft. of you. The target must make a Constitution saving throw against your spell save DC or be controlled. The target is Restrained for the duration, and can only take the actions you command. While under your control, you can use your bonus action to command the creature to do the below actions. I've Got Strings has no effect if the target is Undead, Elemental, Ooze or Construct.
- Bend - You move the target's body against it's will, forcing it to carry out a physical task that is within its natural ability to perform. Melee attack rolls made by the creature while under your control have disadvantage, as their body stains against your influence. At the end of the creatures turn, it makes another Constitution saving throw.
- Break - You force the creature to move in unnatural ways, twisting and folding beyond its normal range of motion and taking 6d10 bludgeoning damage and knocking the target prone. If the creature survives it ends the effect.
Any successful constitution save end the effect with the victim going into a blind rage against the user, granting them advantage to attack rolls against them.
Once you use this feature, you can't do again until you finish a long rest.
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