Base Class: Warlock
Your patron is a Noble Genie from any of the four elemental planes. Perhaps a Efreet slaver or a benevolent Djinn, a powerful Madrid or stoic Dao. Regardless, it has made a pact with you and agreed to commune with you through a metal vessel, possibly jewelry or a weapon.
Spell List
Your patron grants you access to additional spells not found on the Warlock spell list. These spells use Charisma as your spellcasting modifier and are considered Warlock spells.
Spell level and Spells:
- 1st: Grease, Chaos Bolt
- 2nd: Misty Step, Spiritual Weapon
- 3rd: Conjure Animals, Crusader’s Mantle
- 4th: Guardian of Faith, Otiluke’s Resilient Sphere
- 5th: Wall of Force, Dawn
Magic of Chaos
You can tap into a special flow of magic. When you cast a warlock spell of level 3 or lower while expending a spell slot, you can roll a d8. If you roll an 8, you regain the spell slot used to cast the spell. When you cast a spell of level 4 or 5, you can do the same, but using a d12.
Genie's Blessing
At level 6, your genie patron bestows you with power. You may select only one blessing. This choice will affect the future gifts of your genies.
Amol Dherrsaiqa
When you cast a cantrip that deals damage, you deal an additional 1d6 of fire damage.
While using your Genie Equip, you can cast Fireball once at 3rd level without consuming materials or a spell slot.
Bararaq Saiqa
When you select this blessing, your familiar can take the attack action on its turn. When your familiar takes attacks, you can choose to replace the damage of the attack with lightning damage.
Once while your Full Genie Equip is active, you can cast the Lightning Bolt spell at 3rd level without consuming a spell slot or material components. You can cast this spell from your familiar.
Daoqali Saiqa
You and your familiar are no longer affected by difficult terrain, magical or natural. Additionally, whenever you take bludgeoning, piercing, or slashing damage from a nonmagical source, you can resist an amount of damage equal to your charisma modifier.
While your Full Genie Equip is active, you are under the effects of the Investiture of Stone spell:
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You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
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You can use your action to create a small earthquake on the ground in a 15-foot radius centered on you. Other creatures on that ground must succeed on a Dexterity saving throw or be knocked prone.
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You can move across difficult terrain made of earth or stone without spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.
Foraz Zora
When you attack with your pact weapon, you may summon magical winds to move you 10 feet in any direction. This movement does not provoke opportunity attacks.
While your Full Genie Equip is active, you are under the effects similar to the Investiture of Wind spell. Ranged weapon attacks against you have disadvantage on the attack roll. Additionally, you can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.
Llazzo Madraga
When you make a melee attack with your pact weapon on your turn, your reach for that attack increases by 5 ft.
While using your Genie Equip, this increase becomes 15 ft.
Shifrat Aldaw
When you summon your pact weapon, you can choose to form two weapons, allowing you to dual wield. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
While your Full Genie Equip is active, your pact weapon deals an additional damage die of radiant damage.
Vainel Al-Salos
You gain access to the Magic Missile spell.
While your Full Genie Equip is active, you may cast the Maelstrom spell without expending a spell slot or components.
Household Membership
At level 10, your genie grants you the knowledge and ability to bestow limited power to your allies. When you complete a long rest, you can select a number of allies equal to your charisma modifier. These creatures gain advantage on History and Nature checks to recall information about elementals and gain advantage on the first saving throw they make till the next rest.
Additionally, they can add an amount of force damage to their attacks equal to half your charisma modifier, rounded up.
Full Genie Equip
At level 14, you can use a bonus action to channel the power of your genie. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 60 feet, and once on each of your turns, you can deal extra force damage to one target when you deal damage to it with an attack or a warlock spell. The extra force damage equals your half warlock level. You gain an additional bonus based on your selection for the Genie's Blessing. You can only use this feature once per long rest.
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