Base Class: Sorcerer
Granted foresight over the planes themselves, Oracles have the gift of premonitions for what is to come. They hold an innate control over the powers of divination. While others draw their strength through their devotion to a deity, an Oracle's power is one chosen by fate. Some may see this as a blessing and repay in reverence while others may find this power a bane.
Oracle Spells
1st-level Oracle feature
You learn additional spells when you reach certain levels in this class, as shown on the Oracle Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a transmutation spell from the sorcerer, warlock, or wizard spell list.
Oracle Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | guiding bolt, protection from evil and good |
| 3rd | augury, borrowed knowledge |
| 5th | speak with dead, tongues |
| 7th | arcane eye, divination |
| 9th | legend lore, scrying |
Scales of Fate
1st-level Oracle feature
Starting at 1st level, you are able to skew the scales of fate. As a bonus action, choose a creature within 60 feet of you to grant a boon, giving them advantage on all attack rolls and saving throws until the start of your next turn. Then choose a second creature to grant a bane, giving them disadvantage on all attack rolls and saving throws until the start of your next turn.
You can't use this feature again until you finish a long rest.
Soul Reading
6th-level Oracle feature
Starting at 6th level, you can peer into the fate of those around you. As an action you can choose one creature within 30 feet of you to make a reading on. For 1 minute, the creature has disadvantage on attacks against you and you have advantage on saving throws against their spells and abilities. Additionally, you learn all of the creatures' damage vulnerabilities, resistances, and immunities.
Once you use this action, you can't use it again until you finish a long rest, unless you spend 3 sorcery points to use it again.
Third Eye
14th-level Oracle feature
Starting at 14th level, you are able to grant yourself a new form of sight. As an action, you can choose the expend 2 sorcery points to grant yourself one of the following effects for an hour.
Eye of Foresight. You can add your Charisma modifier to your initiative rolls.
Eye of the Phantom. You can see invisible creatures and objects within 20 feet of you.
Eye of Understanding. You can read any language.
Eye of the Watcher. You gain advantage on Wisdom (Perception) checks.
Foretelling
18th-level Oracle features
Starting at 18th level, your words themselves can weave the strings of fate. Choose one of the following words to utter into existence.
Vigor. As an action, choose a creature that you can see within 60 feet of you. The creature regains 50 hit points.
Agony. As an action, choose a creature that you can see within 60 feet of you. The creature take 50 psychic damage, this ability ignores psychic resistance.
Triumph. When a creature within 60 feet of you makes an attack roll, saving throw, or ability check, you can use your reaction to grant that creature a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails.
Failure. When a creature within 60 feet of you makes an attack roll, saving throw, or ability check, you can use your reaction to grant that creature a -10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails.
You can’t use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/21/2023 3:50:49 AM
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20
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3
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5e
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Coming Soon
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1/21/2023 3:55:45 AM
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18
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1
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Coming Soon
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