Blood Hunter
Base Class: Blood Hunter

The order of Sanguis are a cousin order of the lycan order, however instead of using the blood of werewolves the order of sanguis uses the blood of vampires.

These warriors hunt down the most cunning of dark prey, using weapons of blood and taking blood magic a bit more literal than their cousin orders. A member of this order gains powers of vampires without sacrificing their humanity. These powers include making weapons of blood, limited transformation and the senses of vampires.

Arma Sanguinis

When you join this order at 3rd level you gain the ability to summon weaponry made out of your blood. These weapons can take the shape of any melee weapon you wish every time you create it. The blood weapons can also be subject to your blood rites. Creating a weapon takes no action.

Additionally you may spend a hour doing a blood ritual, this ritual lets you sap out the property of a single magic weapon, after the ritual is completed you gain a level of exhaustion and any blood weapon will now has said property. If you repeat this ritual again the old property is lost (should you create multiple weapons your DM can choose to say only one of the weapons gain the property)

Facies Parasiti

At 7th level, your poisoned blood has made further changes to your body. You gain some of the abilities of vampires. You gain the following benefits:

you are permanently under the effect of spider climb

your movement speed increases by 10 feet

Fogborn: as an action you become a 10 foot cube of fog, in this form you gain the following benefits:

  • a flying speed of 30 feet
  • resistance to nonmagical physical damage 
  • the ability to squeeze through openings or mere cracks although you treat liquids as solid surfaces
  • you can speak and manipulate objects that weigh less than 2 kilos

However:

  • you gain vulnerability to thunder, fire and cold damage
  • you cannot make attack rolls or use spells of any kind
  • your rite ends if it was active when you use this ability

 

Sanguinis Praesidium

At 11th level your blood curse has all but imbedded itself in you. Granting you new benefits:

You gain resistance to non magical physical damage and immunity while being in fog form, but vulnerability to weapons made of silver 

You gain resistance to poison and necrotic damage but vulnerability to radiant damage.

If you are below half health, you regain hit points equal to your CON modifiers at the end of your turns

 

Formare Vespertilio

At 15th level you have gained the vampires innate ability to transform into beasts. You gain the access to the following features:

Fogborn improvement: When you use Fogborn your speed is now doubled

Form of the Night: you gain the ability to polymorph into the following for as long as you want, keeping your hitpoints and mental scores.
Wolf
Swarm of Rats or a single Rat
A Bat

Regiis Noctis

At 18th level you have managed to gain control over your curse, settling it at being a half vampire. You gain the following benefits:

Regis Noctis: you can summon to yourself the help of 1d4 wolves to aid you, they obey your spoken commands and are friendly to you and your allies.

Vampiric Charm: you can cast the spell "charm person" at will

 

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