Base Class: Warlock
"A fallen “star” corrupted by the hatred and evil of the world. Warlocks marked by the darkness of the stars find themselves connected to a chunk of a "star" embedded into the ground after hitting the earth. These warlocks are known for their strange ability to balance both the darkness and the light, and the star-shaped marking placed on their bodies. You have found yourself either a descendant that shares connections with the darkness of the star or you may have found contact with it. "
Expanded Spell List
The Stars has allowed you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Darkness Of The Stars Expanded Spells
Spell Level | Spells |
---|---|
1st |
• Bane |
2nd |
• Moonbeam |
3rd |
|
4th |
|
5th |
• Geas |
Vision Beyond The Stars
The essence of the stars has crept into your mind and opened your eyes to a world beyond. Starting at 1st level, you gain a Darkvision out to a range of 30ft non-racial (Stacks with racial). You can see through dim light as if it were bright light, and darkness as if it were dim light.
As a bonus action, you can attempt to peer behind the veil, and see things for what they truly are. You may see through any illusion and 15ft true sight for 1 hour. Uses recharge on a long rest.
Blood Of The Stars
The power of the stars runs in your veins, lending you its power to improve your spell-casting for a brief period.
As a bonus action, you may enter your 'Star-Blessed Stance'. In this form, all of your Spell Attack Rolls, Save DCs, and Spell Damage all receive a bonus equal to your spell-casting ability modifier (Cha). However, at the end of each of you turns you take in this form, you must take 1d8 psychic damage (Reduced to 1d4 at the 15th level). Additionally, you must make a Constitution saving throw. If you fail, you are forced out of this stance and lose all movement speed for your next turn.
Nightmare Of The Void
The power within you bursts out, and corrupts the mind of a target of your choice, coursing and flaying their mind with aberrations beyond imagination. The target must make a Charisma Saving throw (DC equal to your spell casting DC) On a failure, the target takes 6d6 Psychic damage and disadvantage on all saving throws until the end of their next turn. They take half damage on a success.
Additionally, even if they pass the saving throw, the target must subtract a 1d6 (Gains an additional 1d6 every 5 levels) from all saving throws and attacks they make for the next 1 minute, as their mind lingers on the horrors they have seen.
Once you use this feature, you cannot use it again until you take a short or long rest.
Form Of Eternity
The eldritch corruption within takes its form on the exterior, cloaking you in ethereal starlight. As an action, your form begins to glow with the light of the stars, letting off light in a 10ft radius around you.
While in this form, you may pass through creatures and other objects as if they were difficult terrain. You have a flying speed of half your original walking speed and hover over the ground. If this ability ends while inside a creature or object, you move to the nearest available space and take 2d10 force damage. The form also grants you immunity to all non-magical slashing, bludgeoning, and piercing damage, as well as resistance to all magic, and advantage on all saving throws against spells. But you can not make actions or cast spells, doing either will take you out of this form.
This form lasts for 5 minutes, you can step out of the form as a bonus action. Uses recharge on a long rest or you may expend a spell slot to use it again.