Base Class: Cleric
The gods have always sought to increase the reach and influence of their power throughout the realms. To that end, they send out missionaries to travel the planes of existence and grow their faith among the worlds of the multiverse.
Domain Spells
Portal Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | feather fall, find familiar |
| 3rd | misty step, rope trick |
| 5th | blink, magic circle |
| 7th | dimension door, secret chest |
| 9th | contact other plane, teleportation circle |
Planar Knowledge
At 1st level, you become proficient in the Arcana skill.
Your proficiency bonus is doubled for any ability check you make with it.
Channel Divinity: Planeswalker's Gambit
Starting at 2nd level, you can use your Channel Divinity to interfere with the magical connections created by teleportation magic.
As a reaction, you may present your holy symbol to disrupt or extend the duration of one teleportation effect that you can see within 30 ft.
When you choose to use your channel divinity in this way the duration of one teleportation effect is extended by a number of rounds equal to half your Wisdom modifier (minimum of 1). The original spell cast functions as normal but when its duration is extended by this ability it becomes possible for you or an ally to follow through the tear in reality left behind. This is not without its risks, however, and anyone attempting to step through the suspended effects of a spell such as misty step or dimension door must make a Charisma saving throw against the caster's spell DC or take 1d12 force damage per level of the spell that was cast.
Alternatively you can counter one teleportation effect within range with a successful spellcasting ability check against the caster's spell DC.
Disciple of the Great Wheel
Starting at 6th level, your mastery of the planes grants you special abilities:
- You gain resistance to force damage.
- You may cast the Etherealness spell once per long rest without expending a spell slot.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Grand Convergence
Starting at 17th level, you gain the ability to invoke a Grand Convergence.
If you spend at least 1 hour meditating in a location you may mark it as the destination of your Grand Convergence.
As an action you can activate your Grand Convergence to designate a number of creatures equal to twice your Wisdom modifier and that are within 60 feet of you to be whisked away back to your predetermined location. If a designated target creature is unwilling they may make a Charisma saving throw against your spell save DC to resist being pulled through the dimensional rift.
This ability bypasses any wards or spells which would stop a teleportation effect from occurring such as from the Private Sanctum or Counterspell spells.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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4/16/2019 10:48:42 AM
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4/21/2019 11:32:48 AM
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Coming Soon
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Posted Apr 21, 2019Changelog v1.2