Ranger
Base Class: Ranger

Medjey are the secret vindicators of the Pharaoh who are known to assassinate corrupt officials and slay tyrants. They are known for tracking down bandits and raiders who attack caravans and villages and make bloody work of them. They are also given a task of putting down arcane horrors that awaken from the long forgotten Tombs and Pyramids saturated with magical energy.

They work with the Ushtabi Gaurdians and serve as the Skirmishers in their Alliances.

Conclave Spells

You gain conclave spells at the Ranger levels listed:

3rd: Protection From Good and Evil

5th: Dust Devil

9th: Remove Curse

13th: Giant Insect

17th: Hallow

Deadly Shadow

Starting at 3rd level, you have been trained to eliminate the enemies of the Pharaoh, concealing your presence in the darkness. Once per turn when you hit a creature with an attack while you are unseen by it, your attack is a critical.

In addition, you can take the Hide action as a bonus action.

Protective Glyphs

At 7th level, you can write magical hieroglyphs to ward the locations you must protect. You learn the Alarm spell, which you can cast as a ritual.

At 9th level, you also add Glyph of Warding to your spell list.

Blessing of the Sun

At 11th level, your attacks are infused with the glowing power of the sun. If you hit a single attack on your turn as part of the Attack action, you cause additional 1d8 fire damage.

If you hit the same creature twice as part of that action, you cause an additional 1d8 radiant damage and the target is blinded until the end of its next turn.

Mark of the Scarab

When you reach the 15th level, the design of a scarab is branded on your body, offering you protection. Whenever you take damage from an attack, you can use your reaction to reduce the damage to half.

in addition, whenever you take necrotic damage, or damage that would reduce you to 0 hit points, you can use your reaction to reduce that damage to 0.

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