Rogue
Base Class: Rogue

One of the Ancient Monarch, the Shadow Monarch rules the battlefield with strategy and power, both being part of its total power over death. He pass part of his power to those who decided to be as near as death and life for equal.

Shadow Modifications

The shadow modifications simply changes the creature type of the creature to undead, and gives vulnerability to radiant damage and resistance to necrotic damage. If the creature already had resistance to necrotic damage, it now has immunity. If the creature already had immunity to necrotic damage, it now regains hitpoints equal to 1/2 the necrotic damage if it would take necrotic damage. If  creature already had vulnerability to radiant damage, it now gains the *sunlight sensitivity* feature.

Domain of the Monarch

At level 13, your mastery over your necromancy has improved. Shadows that you control within 30 feet of you gain 10 temporary hitpoints, a +1 bonus to attack rolls, and a +1 bonus to armor class.

At 17th level, the radius of your domain extends 60 feet, and your shadows gain an additional +1 bonus to attack rolls and another 15 temporary hitpoints.

Shadow Teleportation

At 17th level, you have learned how to exchange your location with the location of one of your shadows. As an action, you can teleport to the location of one of your shadows, and the shadow teleports to your former location. You can use this feature once per long rest.

Shadow Extraction

 Drawing upon power given to you by the Primal Shadow Monarch, you have gained the ability to use powerful necromancy. You can now extract the shadows of creatures that have been slain. You cannot extract shadows from creatures that have been slain more than 3 days past. You cannot extract the shadows of creatures with a challenge rating higher than your level. The maximum number of shadows that you can summon is equal to your charisma modifier + your proficiency bonus. And the maximum number of creatures you can extract is twice your level + twice your proficiency bonus. When extracting a shadow, you can us an action to approach the corpse and command it to arise. You get three tries per corpse. When commanding it to arise, make a charisma check with the DC set by 10 + twice the creature's wisdom or charisma modifier, whichever is higher. You are considered proficient in this check. On a success, the creature arises as a a shadow on your next turn. A creature that has legendary resistance(s) can use them to resist the extraction. A creature can also choose not to resist the call, causing an automatic success on the extraction check. The creature's statistics are the original statistics it had. Regardless of the challenge ratings of your individual creatures the maximum combined challenge rating you can have in use at a time is equal to half your level x charisma modifier. At level 9, the maximum number of shadows that you can summon is equal to your charisma modifier + double your proficiency bonus

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