Base Class: Sorcerer
Your power comes from the land of Smells Bad.
Deep Stink
Your mastery of stench grants you a new form of sight. Starting at 1st level, you have blindsight with a range of 60 feet.
Starting at 1st level, you learn the prestidigitation cantrip. It doesn't count against the number of cantrips known.
Starting at 1st level in this class, you learn the fog cloud spell, which doesn’t count against your number of sorcerer spells known. When you reach 3rd level in this class, you can cast it by spending 2 sorcery points or by expending a spell slot.
Musk Man
Starting at 1st level, you can magically summon a spectral man of pure musk that strikes at your foes. As a bonus action, you create a musk man 60 feet of you. The musk man lasts for 1 minute or until you use this feature to create another musk man.
When you reach 3rd level in this class, you can spend 3 sorcery points to summon your musk man as a reaction.
When you create the musk man, you can make a melee spell attack against one creature within 5 feet of it. On a hit, the target takes 1d6 poison damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 2d6.
As a bonus action on your turn, you can move the musk man up to 30 feet and repeat the attack. You can summon the musk man a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Icky Sticky
At 6th level, your mastery of stench allows you to hold your breath indefinitely while you're not incapacitated. In addition, you gain the spider climb spell, which doesn't count against your number of sorcerer spells known. When you reach 6th level, you can cast this spell by spending 3 sorcery points or by expending a spell slot.
Stench Walker
At 14th level, you gain the ability to step from one smell into another. When you smell one target, as a bonus action, you can magically teleport up to 120 feet to an unoccupied space next to a target you have smelled before.
Stench Lord
Starting at 18th level, you can spend 6 sorcery points as a bonus action to magically transform yourself into a musky form. In this form, you have resistance to all damage except fire damage, and each hostile creature within 10-ft of you must succeed on a WIS saving throw or be charmed or frightened until the form ends.
You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.
Previous Versions
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