Base Class: Ranger
Adept at using drones for both utility and combat.
Technological Prowess
3rd-Level Drone Technician Feature
The expertise you have in building, modifying, and utilizing electronics rivals few others. You gain the following benefits:
Mending. You learn the mending cantrip, which is a ranger spell for you.
Deft Hands, Fine Tools. You gain proficiency in Tinker’s Tools. If you are already proficient in Tinker’s Tools you may gain proficiency in another set of artisans tools.
Custom Drone
3rd-Level Drone Technician Feature
As an action, you can deploy the drone that you customized to fit your needs, it is equipped with a self-sufficient AI which allows for autonomous or direct control. It appears in an unoccupied space of your choice within 30 feet of you.
The drone is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Custom Drone stat block, which uses your proficiency bonus (PB) in several places. Whenever you deploy the drone, choose either Pyro(fire) or Cryo(cold) the drone deals that kind of damage while it’s deployed. You can determine the cosmetic characteristics of the drone, such as its color, its shape or any visible effect or cosmetic feature; your choice has no effect on its game statistics.
In combat, the drone shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drone can take any action of its choice, not just Dodge.
The drone remains until it is reduced to 0 hit points, until you use this feature to deploy the drone again. The drone, along with anything it was wearing or carrying, is destroyed when it reaches 0 hit points.
Once you deploy the drone, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.
Tiny or Small Construct
Armor Class 14 + PB (natural armor)
Hit Points 5 + five times your ranger level (the drone has a number of Hit Dice [d10s] equal to your ranger level)
Speed 40 ft.
Saving Throws Dex +3 plus PB, Int +2 plus PB
Damage Immunities determined by the drone’s type.
Senses darkvision 60 ft., passive Perception 11
Languages Any language known by you
Challenge — Proficiency Bonus (PB) equals your bonus
Drone Type. When you deploy the drone, choose Pyro(fire) or Cryo(cold). The chosen type determines the drone’s damage immunity and the damage of its Sprayer trait.
Actions
Bolt. Ranged Weapon Attack: +3 plus PB to hit, range 30/90 ft., one target. Hit: 1d6 plus PB cold or fire damage.
Reactions
Sprayer. When another creature within 30 feet of the drone that it can see hits a target with a weapon attack, the drone can follow up the strike with its sprayer, causing the target to take an extra 1d6 damage of the type determined by its Type.
Cryo (Cold)
Your drone’s type is Cold.
Pyro (Fire)
Your drone’s type is Fire.
Mods and Improvements
7th-Level Drone Technician Feature
Your expertise with drone technology has allowed you to upgrade your own drone. It is now more powerful and easier to maintain.
In addition, while your drone is deployed, you and the drone gain the following benefits:
Drone Versatility. The drone is now Medium size. It can carry objects and creatures that are Medium or smaller up to a weight of 500 lbs.
Advanced Weapons. The drone’s attack deals an extra 1d6 damage of the type chosen for the drone’s Type.
Self Repair. The Drone gains the ability to repair some damage in mid-combat. As an action the drone can heal 4d4 plus your proficiency bonus hit points. It can use this action up to a number of times equal to your proficiency bonus after each long rest.
Resistance. You gain resistance to the damage type chosen for the drone’s Type.
Overclocking
11th-Level Drone Technician Feature
As an action, you can take direct control of the drone. You can see and hear what the drone does. You are able to act as you would be able to normally but all effects originate from the drone.
In addition you can initiate the drone’s self destruct sequence. When the drone explodes, a 15-foot radius blast of fire occurs. Each creature in the radius must make a Dexterity saving throw against your spell save DC, taking 8d6 fire damage on a failed save, or half as much damage on a successful one.
This damage increases to 10d6 when you reach 15th level in this class.
Once you use this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again.
Perfected Bond
15th-Level Drone Technician Feature
Your technical mastery allows your drone to reach the pinnacle of its power. While your drone is deployed, you and the drone gain the following benefits:
Bigger Guns. The drone’s attack deals an extra 1d6 damage of the type chosen for its Type (for a total of 2d6 extra damage).
Perfect Guidance. The Drone has advantage on its first attack each time initiative is rolled and can make one extra attack each round. The Drone then has advantage on its next attack, but after that you must role a 5 or 6 on a d6 in order to gain advantage on the drone’s attacks.
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