Base Class: Sorcerer
The secret art of the Tempest Fist is born from a rare magical phenomenon known as the twinsoul—a volatile fusion of opposing elemental forces. Those who manifest a twinsoul carry both fire and ice within their hearts, locked in endless conflict.
Most perish before their power stabilizes. Those who survive learn to channel that inner war through their bodies, shaping spells into strikes and turning close combat into controlled elemental devastation.
Tempest Fist sorcerers do not stand behind the front line.
They are the front line.
Twinstrike
1st-level Tempest Fist feature
You learn to manifest your twinsoul directly through physical spellcasting.
You gain the Twinstrike cantrip. It does not count against your number of sorcerer cantrips known, and it counts as a Tempest Fist feature for you.
Close Caster
1st-level Tempest Fist feature
When you cast a sorcerer spell that requires a ranged spell attack, you may change the spell’s range to 5 feet and make it as a melee spell attack instead.
Twinstrike always benefits from this feature and cannot be converted into a ranged attack.
Opposing Elements
1st-level Tempest Fist feature
Once per turn, when you hit a creature with Twinstrike or another melee spell attack, you may invoke one of the following elemental states. The effect lasts until the start of your next turn.
Cold — Glacial Momentum
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You gain temporary hit points equal to your sorcerer level
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The target’s speed is reduced by 10 feet
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If the target hits you with a melee attack before the effect ends, it takes cold damage equal to your Charisma modifier
Fire — Pressing Heat
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The target takes additional fire damage equal to your Charisma modifier
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The target cannot take reactions
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If the target moves willingly, it takes 1d6 fire damage
You choose the element each time this feature triggers.
Frostburnt
6th-level Tempest Fist feature
Your body hardens under sustained elemental strain.
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You gain resistance to fire and cold damage
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While you have temporary hit points from a Tempest Fist feature:
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You gain a +1 bonus to AC
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You have advantage on Constitution saving throws to maintain concentration
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Ice Step
When you hit a creature with a melee spell attack, you may move up to 10 feet without provoking opportunity attacks.
Release the Conflict
14th-level Tempest Fist feature
When you hit with a melee spell attack, you may force the twinsoul within you to collide violently.
The triggering attack deals maximum damage, and you may immediately make one additional melee spell attack as part of the same action.
Once you use this feature, you cannot do so again until you either:
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Spend 5 sorcery points, or Finish a long rest
Blizzard of Flame
18th-level Tempest Fist feature
You move through combat as a living elemental storm.
When you take the action to cast Twinstrike:
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You may make one additional Twinstrike attack against a different creature within 5 feet
If two or more Twinstrike attacks hit during the same turn, you may apply both fire and cold effects from Opposing Elements during that turn instead of choosing one.
Additionally, when you reduce a creature to 0 hit points with a melee spell attack, you may move up to half your speed and make one Twinstrike attack (once per turn).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/1/2026 4:05:52 AM
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11
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6
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1.5
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Coming Soon
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