Warlock
Base Class: Warlock

You have made a pact with a powerful spirit of nature made manifest on the eldest tree of an ages-old forest. They have agreed to teach you the ways of druidic magic, though their reasons are inscrutable to all.

Expanded Spell List

1st-level Ancient Tree feature

The Ancient Tree lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Ancient Tree Expanded Spells
Spell Level Spells
1st entangle, goodberry
2nd barkskin, spike growth
3rd erupting earth, plant growth
4th dominate beast, freedom of movement
5th insect plague, tree stride

Nature's Lore

1st-level Ancient Tree feature

Your patron teaches you the basics of the natural world. As a result you know Druidic, the secret language of druids, you gain proficiency in the Nature skill and whenever you make an Intelligence (Nature) or Wisdom (Survival) check, you gain a bonus to the check equal to your Charisma modifier (minimum of +1).

In addition, you learn an additional cantrip of your choice from the druid spell list. It counts as a warlock cantrip for you, but doesn’t count against the number of cantrips you know.

Favor of the Woods

6th-level Ancient Tree feature

The might of your patron flows through your veins like sap. You gain resistance to necrotic damage and poison damage, and have advantage on saving throws against poison.

In addition, you learn the speak with plants spell and it doesn’t count against the number of spells you know. You can cast it once without expending a spell slot and regain the ability to do so when you finish a long rest. You can also cast it normally using spell slots you have.

Oakenform

10th-level Ancient Tree feature

You manifest an aspect of your patron’s primal power. While you are touching the ground you can use a bonus action to transform for 1 minute. You gain the following benefits while transformed:

  • You gain temporary hit points equal to 1d10 + your warlock level.
  • Your AC can't be less than 17, regardless of what kind of armor you are wearing.
  • When you hit a creature with an attack roll, you can deal an additional 2d4 piercing damage.
  • You make Constitution saving throws with advantage.
  • While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.

You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Woodland Guidance

14th-level Ancient Tree feature

The teachings of your patron reach a point that allows you to instill their essence on the world around you.

When you finish a short rest, you can cast one of the following spells, without expending a spell slot or requiring material components: awaken (targeting plants only), commune with nature, druid grove or transport via plants.

Once you use this feature, you can’t use it again until you finish a long rest.

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