Warlock
Base Class: Warlock

A powerful devil has cursed you tainting your soul with their magic. But with this curse you have the potential to become a powerful demonic warrior. Leveling up in this class gives you the following benefits.

- In addition you can add 1 martial weapon and 1 firearm to your inventory. 

1st Level - Devil Curse, Infernal Magic, and Demonic Warrior. 

10th Level - Demonic Blessing 

14th Level - Demonic Transformation 

Infernal Magic

The Devil Curse has not only expanded your power, it has also increased your magical prowess giving you access to spells from other classes. In addition to the following benefits. 

Infernal Addition - Once per turn on your turn you can add fire damage equivalent to to character level to any spell or attack that does damage.

Devil Sense - Twice per short rest you can sense if there are any fiends, undead, and/or celestials are within 60 feet of you for 1 minute.

Devil Curse Spells

Bonus Magic - The power of the devil curse gives you limited spell casting from other classes. After you gain the benefits of a long rest you can spend some time to change spells you gain from this ability. Once the spell has been changed once you can't change it again till you take a long rest. 

- 1st Level - Choose 1 level 1 spell from any subclass. You can use this spell once per long rest. 

- 3rd Level - Choose 1 level 2 spell from any subclass. You can use this spell once per long rest. 

- 5th Level - Choose 1 level 3 spell from any subclass. You can use this spell once per long rest. 

- 7th Level - Choose 1 level 4 spell from any subclass. You can use this spell once per long rest. 

- 9th Level - Choose 1 level 5 spell from any subclass. You can use this spell once per long rest. 

Devil Curse

Starting at 1st level, you gain the ability of the Devil Curse granting you the following benefits:

- Devil Damage - Choose 1 damage type: Lighting, Cold, Necrotic, Psychic, or Poison. You gain resistance to this damage. 

- Curse Mark - You gain resistance to fire damage. 

- Demonic Smite - You add 1d6 of your devil damage to your melee attacks and melee spell attacks. This damage increases to 1d8 at 5th level, 1d10 at 11th level, and 1d12 at 17th level.

- Demonic Defense - While you aren't wearing any armor you can add your Charisma modifier to your AC. You can still use shields with this. 

Devil Damage - Cold

Devil Damage - Your Devil Damage is Cold. You gain resistance to Cold damage. Your demonic smite does Cold damage. 

Devil Damage - Lightning

Devil Damage - Your Devil Damage is Lightning. You gain resistance to Lightning damage. Your demonic smite does Lightning damage. 

Devil Damage - Necrotic

Devil Damage - Your Devil Damage is Necrotic. You gain resistance to Necrotic damage. Your demonic smite does Necrotic damage. 

Devil Damage - Poison

Devil Damage - Your Devil Damage is Poison. You gain resistance to Poison damage. Your demonic smite does Poison damage. 

Devil Damage - Psychic

Devil Damage - Your Devil Damage is Psychic. You gain resistance to Psychic damage. Your demonic smite does Psychic damage.

Demonic Warrior

At 1st level, you acquire the training necessary to effectively arm yourself for battle. In addition, you demonic power swells making your damage special. 

Proficiency - You gain proficiency with medium armor, shields, martial weapons and firearms. In addition, you gain 2 cantrips from any spell list. 

Hell Fire Adept - Attacks you make and spells you cast ignore resistance to fire damage.

Devil Embrace Adept - Attacks you make and spells you cast ignore resistance to your devil damage. 

 

Hells Invigoration

Starting at 6th level, your curse invigorates you with the might of hell giving you the following benefits. 

Extra Attack - You can attack twice per turn when you take the attack action.

Fighting Style - Add fire damage equal to your proficiency bonus to damage made with attacks.

Hell Aura - As a bonus action you can surround yourself in a aura of fire for 1 minute. You gain temporary hit points equal to your character level and while you still have these hit points, any creature that hits you with a melee attack or melee spell attack takes fire damage equal to the amount of temporary hit-points you currently have. You can do this an amount equal to your proficiency modifier. Charges reset on a long rest. 

Demonic Blessing

At 10th level, your demonic power grows more powerful. You gain the following benefits.

Demonic Hand - You can cast Arcane Hand a number of times equal to your proficiency modifier. Charges reset on a long rest.

Hells Fury - Add 1d6 fire damage to all spells and attacks that do damage. 

Hell Fire - Attacks you make and spells you cast ignore immunity to fire damage. In addition, when you roll damage for an attack or spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2. 

Devil Embrace - Attacks you make and spells you cast ignore immunity to your devil damage. In addition, when you roll damage for an attack or spell you cast that deals your devil damage, you can treat any 1 on a damage die as a 2. 

Demonic Transformation

Starting at 14th level, your demonic power is reaching its precipice giving you a powerful and might transformation. 

Inner Devil Unleashed - As a bonus action you can activate your devil transformation. This transformation lasts 1 minute, and you can do this twice per long rest. Any items that you have on you are absorbed within you when you transform. You still retain the abilities of your magic items, feats, class, and race. You can do this a thrid time when you hit level 18. 

You can't cast spells while in this form. If you have any spell like Armor of Agathas active when you transform the effects of the spell still remains. If you were concentrating on a spell when you transformed, the spell remains and you can continue to concentrate on it. 

You are considered 1 size larger. 

While in this form you can make an additional attack when you take the attack action. 

You can take the attack action as a bonus action. 

You gain a +2 to your ac. (This increases as you level up. You gain a +3 at 16th level, +4 at 18th level, and +5 at 20th level). 

Add 1d12+your Charisma modifier devil damage to your attacks.  

You gain a health pool of your hit points equal to your character level times 2. If this hit point pool is depleted you are knocked out of you transformation and any leftover damage is carried over. While in this transformation any healing spells or other forms of healing are added to the health pool instead of your actual health. (This increases as you level up. Your health pool increases to 3 times your character level at 16th level, 4 times your character level 18th level, and 5 times your character level at 20th level).

You gain resistance to bludgeoning, slashing and, piercing damage. 

You gain immunity to fire and your devil damage.

Your movement speed increases to 50 feet.

You gain a flying speed equal to your movement speed. 

Your Strength and Dexterity become 18. (This increases as you level up. Your Strength and Dexterity become 20 at 16th level, 22 at 18th level, and 24 at 20th level). 

Any feats, or items that permanently increase your maximum health in your base form, also increases the maximum health of your health pool. 

You know of the location of every fiend, undead, and/or celestial within 120 feet of you. 

You gain Blindsight up to 30 feet. 

You can't be restrained, knocked prone, or frightened. 

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