Barbarian
Base Class: Barbarian

Your mind, body, and soul have been rent through the multiverse. Because of this, your body seems to flicker with multiversal possibilities. Through the powers of magic or artifacts, you have discovered a way to funnel your energy to manipulate space and time. You learn to fuse the three dimensions of space and the one dimension of time into a single four-dimensional manifold. Observers seem to perceive differently where and when you are. Thus, space and time are only relative to you. 

Rage of Multiplicity

When you choose this path at 3rd level, your rage gains additional benefits. When you enter a rage, you may choose one of the following abilities. This ability lasts until your rage ends.

Quantum Displacement: Your body becomes blurred, shifting and wavering around you. Until your rage ends, any creature has a disadvantage on attack rolls against you. If you take damage, this ability stops until the start of your next turn.

  • As a reaction, you can choose to reflect an enemy's melee attack back onto them. They take force damage equal to half the damage they dealt you.

Entangled bond: You can target 1 willing creature you can see within 30 feet. While the target is within 60 feet of you, it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage. The effect ends if you drop your rage or if you and the target become separated by more than 60 feet.

  • As a reaction, you may teleport to a creature within 30 feet of you if they are hit with an attack. You interpose between the creature and the attacker and force the attacker to attack you instead of its original target.

Spatial Manipulator

As an action you can choose to bond yourself with up to five willing creatures for 10 minutes. If you do this, as a bonus action on each of your turns, you may switch places with one of these bonded individuals so long as they are within 60ft. You can do this a number of times equal to your proficiency bonus. All uses reset after a short or long rest.

Phase Shift

At 10th level, you both do and do not exist on this plane of existence. As a result, you can phase shift as an action through solid objects no thicker than 5 feet. These objects are considered difficult terrain. You can use this ability a number of times equal to your proficiency bonus. You take 1d10 force damage if you end your turn inside an object.

Kinetic Shift

At 14th level, you have become a master of spatial and temporal techniques and can now take an additional bonus action on your turn.

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