Paladin
Base Class: Paladin

TENETS OF ARACHNE

The tenets of the Oath of The Arachnid Brood Mother vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to give everything to bring dead souls caused by the desolation of the other broods destruction, these paladins are often neutral or lawful evil in alignment. The core principles of the tenets are brutality as a necessity.

Fight the Greater Evil. Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil for death is never the end.

No Mercy for the Wicked. Those who challenge me might win my mercy, but true enemies do not.

By Any Means Necessary. My emotions can’t get in the way of exterminating my enemy for they won't for you.

Restitution. If my enemies may cause the desolation of this world, it is because I failed to stop them. I must lead the dead caused by their actions.

Arachnid Mother Spells

An Arachnid Mother paladin loses previously gained oath spells and instead gains the following Arachnid Mother spells at the paladin levels listed.

Paladin Level Spells
3rd poison spray, inflict wounds
5th web, darkness
9th animate dead, conjure animals
13th blight, locate creature
17th insect plague, geas

Channel Oath

An Arachnid Oath paladin of 3rd level or higher gains the following two Channel Divinity options.

The Parasite. As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin’s commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin’s level is immune to this effect.

The Huntsman. As an action, you can imbue one weapon you are holding with poisonous energy. For 60 minutes, add half your charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). Additionally, when you deal damage to a creature with that weapon, that creature makes a constitution saving throw. On a failed save, that creature takes 1d10 poison damage, and an ongoing 1d10 poison damage at the start of each of their turns until they pass a constitution saving throw at the end of their turn. If the affected drops to 0 Hit Points you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

The Wandering Spider

Starting at 7th level, the paladin's blood becomes poisonous at all times, and your saliva becomes poisonous should you bite someone or something. This effect makes you immune to poisons. A person who ingests or is otherwise inflicted with your poison dies within 20 days. An antidote can be made only from your blood or saliva, but the poisoning can be cured by other means if they are available.

At 15th level, the poison becomes even more potent, an inflicted person dying in just 9 days.

Brood Mother's Resistance

At 15th level, the paladin gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

The Blessings of Arachne

At 20th level, you can use an action to take on the form of a giant spider or a Drider, with these forms resembling whatever type of spider you like. You retain your intelligence and sanity for the duration of these changes. Your clothing and armor become part of the Drider or spider where appropriate, and remain on the Drider where you have a humanoid form. Your items, such as things attached to a belt or a backpack, fall off and land on the spot you transformed. You remain in this form for one hour.

Drider

SPIDER CLIMB: You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

WEB WALKER: You ignore movement restrictions based on webbing.

LARGE: Your size becomes large.

MULTIATTACK: You make three attacks with whatever weapon you are wielding. You may replace 1 of these attacks with your bite attack.

BITE: (Melee weapon attack, +6 to hit, 5 ft. reach, one creature) Hit 1d8 piercing damage, 2d8 poison damage. The creature makes a constitution saving throw. On a failure, the creature takes an ongoing 1d8 poison damage at the start of their turn until they pass a constitution saving throw.

Giant Spider

SPIDER CLIMB: You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

WEB WALKER: You ignore movement restrictions based on webbing.

LARGE: Your size becomes large.

ACIDIC VENOM: Venom drips from your large fangs, and it sizzles the ground beneath it. You are immune to both the acidic and poisonous effects of your venom.

BITE: (Melee weapon attack, +6 to hit, 5 ft. reach, one creature) Hit 2d8 piercing damage, 2d8 poison damage, 2d8 acid damage. The creature makes two constitution saving throws. On one failure, the creature takes an ongoing 1d8 poison damage at the start of their turn until they pass a constitution saving throw. One two failures, the creature takes an ongoing 1d8 poison damage and an ongoing 1d8 acid damage at the start of their turn until they pass two constitution saving throws.

Oath Of The Arachnid Brood Mother Image

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