Bard
Base Class: Bard

The Dealmaker is a tricky bastard that can get out of any situation with their silver tongue. They can make deals that will help them in the long run, but he can also break those deals into a fine paste.

Bonus Proficiencies

Starting at 3rd level, your silver tongue and distinguished demeanor is what makes you memorable. You gain proficiency in Persuasion, Deception and Playing Cards.

Silver Tongue

At 3rd level, you can persuade others of leagues above you to aid you. You can use an Action to persuade people to join your side, forcing them to make a Wisdom saving throw DC (8 + Proficiency bonus + Charisma modifier). When they fail, they are deemed a Contractee and become Charmed and will fight with you until they succeed a Wisdom saving throw.

Dealbreaker

When reaching 6th level, you make those that break your deals suffer. When your Contractee is no longer Charmed, the first time they take damage, they take 2d12 additional Psychic damage. They then have Disadvantage of Wisdom saving throws.

The Deal Must Go On

Upon reaching 14th level, those that die can't run from your deals. When a Contractee dies, you may use an Action to summon them as undead. They use the same stats as they did as they were alive, but with an undead subtype. You may do this once and regain the ability after a Short Rest.

If the Contractee's health reaches 0, your health reaches 0 or after 1 day, they return to their dead state.

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