Ranger
Base Class: Ranger

Renegades are a bold and mysterious lot. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most renegades know that firearms are a secret that cannot remain concealed forever. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with

Renegades are thunderous artillery, often found where the fighting is fiercest. Brave, clever, and frequently foolhardy, many renegades push to position themselves at close range, barrels blazing, to take down their foes and demoralize their enemies. Other renegades are masters of distant death, picking off enemies from afar with their strange and wondrous weapons.

Arcane Renegade

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Arcane Renegade Spells

Ranger Level Spell
3rd feather fall
5th misty step
9th haste
13th dimension door
17th scrying

Quickdraw

At 3rd level, you have learned the secrets of black powder and gunfire, and now are quicker than most when using a firearm. You are now proficient with firearms. Any spell or ability that would affect you using a bow or arrows would also affect your firearms as well, such as swift quiver.  You also gain advantage on initiative checks. Finally, gain expertise in sleight of hand.  

Dead Eye

By 7th level, you have honed your ability to out maneuver anyone with a firearm. The hunter's mark spell or favored foe ability no longer requires concentration. Your firearms are considered magical for overcoming resistances and immunities as well. Lastly, you can add your proficiency bonus to damage to one creature that is under your effect of either hunter's mark or favored foe once per turn. 

Merciless Massacre

At 11th level, you have become a deadly master of speed and martial prowess. When you take the attack action, you can now make three attacks instead of two. Your walking speed now increases by 10 feet as well. 

Cold Blooded

Starting at 15th level, your cold blooded reputation has given you a certain charm or fear over people. Your reputation is not unwarranted either, as you have become one of the most deadliest creatures to ever stand down in battle. You now have advantage on all charisma checks and can add your wisdom modifier to them as well. When you reduce a creature to 0 hit points, you can make another attack as a bonus action as well. Finally, if you miss an attack with a firearm, you can reroll the attack with advantage once per turn. 

Previous Versions

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1/25/2023 11:27:22 PM
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