Base Class: Cleric
The gods of civilization promote cooperation over anarchy and alliance over adversity. The means of how the promote and advance civilization may vary - such as construction, celebration, or invention - but the goal is to advance the social and cultural development of mortals. Clerics of these gods work to create and enforce just laws, protect people from war and destructive influences, and ensure that civilization itself will grow and continue.
Deities: Asche, God of Cities; Mocharum, God of Dwarves; Ollom, God of the Keg; Teun, Mother of All Machines
Blessings of Civilization
At 1st level, you learn two languages of your choice. You also become proficient in two of the following skills: History, Investigation, Medicine, or Persuasion.
Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
History
Grants double proficiency for History
Investigation
Grants double proficiency for Investigation
Medicine
Grants double proficiency for Medicine
Persuasion
Grants double proficiency for Persuasion
Channel Divinity: Education
Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge.
As an action, you choose one skill or tool. For ten minutes, you have proficiency with the chosen skill or tool.
Channel Divinity: Clairvoyance
At 6th level, you can use your Channel Divinity to observe a location as if using clairvoyance for up to ten minutes. During that time, you can use your action to end this effct and send a message of up to twenty-five words to that location (similar to using sending, but without expending a spell slot and creatures at the location do not have the opportunity to reply).
As part of sending the message, you can have the location manifest an image of a face to speak the words; you choos whether theface looks like you or if it is an unremarkable humanoid face of indeterminate gender and species.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
City Travel
At 17th level, your walking speed doubles when you are on a street or road of a village, town, or city. This includes homes, businesses, and fortifications within that community, but not dungeons, caves, or other "uncivilized" areas within or below it.
Comments